What changed
1 fix0 additions0 changes0 removals
fixedFixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider. - Fixed some sound effects in the battles that weren't affected by the SFX audio slider. - Increased the power of Field Heal by 67%. - Fixed a typo in the skill description of Lifesteal. - Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage. - Sped up the timing gauge for the meteor skill. - Fixed a typo in the skill description of Triple Lifesteal. - Fixed out of bounds locations in Eris' Forest. - Fixed out of bounds locations in Strand Beach. - Fixed out of bounds locations in the Southern Outskirts. - Fixed out of bounds locations in the Outbound Trail. - Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on. - Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing. - Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel. - Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu. - Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game. - Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read. - Changed SFX for confirming the enemy selecting in the battle scene. - Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.
The Outbound Ghost changes
fixedFixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider. - Fixed some sound effects in the battles that weren't affected by the SFX audio slider. - Increased the power of Field Heal by 67%. - Fixed a typo in the skill description of Lifesteal. - Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage. - Sped up the timing gauge for the meteor skill. - Fixed a typo in the skill description of Triple Lifesteal. - Fixed out of bounds locations in Eris' Forest. - Fixed out of bounds locations in Strand Beach. - Fixed out of bounds locations in the Southern Outskirts. - Fixed out of bounds locations in the Outbound Trail. - Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on. - Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing. - Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel. - Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu. - Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game. - Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read. - Changed SFX for confirming the enemy selecting in the battle scene. - Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.
- Fixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider. - Fixed some sound effects in the battles that weren't affected by the SFX audio slider. - Increased the power of Field Heal by 67%. - Fixed a typo in the skill description of Lifesteal. - Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage. - Sped up the timing gauge for the meteor skill. - Fixed a typo in the skill description of Triple Lifesteal. - Fixed out of bounds locations in Eris' Forest. - Fixed out of bounds locations in Strand Beach. - Fixed out of bounds locations in the Southern Outskirts. - Fixed out of bounds locations in the Outbound Trail. - Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on. - Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing. - Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel. - Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu. - Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game. - Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read. - Changed SFX for confirming the enemy selecting in the battle scene. - Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.