Full notes
Full The Orphanage update
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What changed
- Gameplay
Hi Everyone
I'm glad to announce that the development of my game has been going very smoothly. The game is about 99% complete with a few minor bits and pieces left to finish. I will then be moving onto alot of Testing to make sure I can iron out as many issues as possible.
Problem is being a Solo Developer and this being my very first attempt at making a game, I'm fair new to this and don't really have many people to help test it so I'm trying to break the game myself to make sure its 100% playable with no issues to hinder the enjoyment and playability.
So far though it seems to be going well and not many issues have been arising. So i'm hoping the next few week won't be much of a headache and can get the game finalised for Release in June.
New Mechanics that will be available in the full game are as follows
Hiding - In the full game you will be able to hide under tables and desks if there is a hiding spot available. This will be a useful tool if struggling to out run the doctor.
Keyhole viewing - When inside rooms you will now have the option to look through the keyhole if the door has one of course. This will help check that the coast is clear for you to leave the room without being seen by the Doctor.
Doctor AI - The Doctor's AI has had a bit of tweaking. He no longer chases you for a certain amount of time before giving up. He now goes to and searches the area where he last had you in his sights.
Thank you for everyone who has supported this project and played the Demo and some even streamed it on Youtube and Twitch. Your feedback is always welcome and appreciate the feedback I have had already.
Dave
Source
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