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Steam News24 August 202510mo ago

Demo Patch V0.1.7

Pss, pss! Little pawrrior, I have some patches for you! This week patches have been focused mainly on balancing the upgrade Cards. Let me know what you think!🐾 Abilities New Ability Purriodic Healing.

Full notes

Full The Odyssey of Commander Cookie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions21 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedThis week patches have been focused mainly on balancing the upgrade Cards. Let me know what you think!🐾
addedAbilitiesNew Ability Purriodic Healing . Heal every second for a period of time.
changedAbilitiesOrbital Laser Ability: improved targeting.
changedAbilitiesOrbital Laser Ability: cooldown visual fix.
changedAbilitiesShrubbery Ability improved. The ability effect now stays on the map after activation for a limited amount of time, so you can create small patches of healing all over the map.
changedCardsAdjusted drop chance for Energy Upgrade Card. Energy upgrade cards are now more common in the packs.
effect chance10%15%effect chance increased, buffmultiplier25%75%multiplier increased, buffIts effect2.5%15%Its effect increased, buffeffect chance10%20%effect chance increased, buff

The Odyssey of Commander Cookie changes

changedThis week patches have been focused mainly on balancing the upgrade Cards. Let me know what you think!🐾
addedNew Ability Purriodic Healing . Heal every second for a period of time.
changedOrbital Laser Ability: improved targeting.
changedOrbital Laser Ability: cooldown visual fix.
changedShrubbery Ability improved. The ability effect now stays on the map after activation for a limited amount of time, so you can create small patches of healing all over the map.

Pss, pss! Little pawrrior, I have some patches for you!

This week patches have been focused mainly on balancing the upgrade Cards. Let me know what you think!🐾

Abilities

New Ability Purriodic Healing. Heal every second for a period of time.

Orbital Laser Ability: improved targeting.

Orbital Laser Ability: cooldown visual fix.

Shrubbery Ability improved. The ability effect now stays on the map after activation for a limited amount of time, so you can create small patches of healing all over the map.

Cards

Adjusted drop chance for Energy Upgrade Card. Energy upgrade cards are now more common in the packs.

Corrosive Bullets Card. The effect chance has been increased from 10% to 15% per card. The upgrade now deals exclusively corrosive damage (it’s not based on your base damage anymore) every second for a total duration of 3 seconds. While the effect is active, the corroded enemy takes 50% more damage.

Defensive Support Card. Increased multiplier from 25% to 75%.

Decrease Recoil Card. Its effect has been increased from 2.5% to 15%.

Electric Bullets Card. The effect chance has been doubled from 10% to 20% per card. The upgrade now deals exclusively electrical damage (it’s not based on your base damage anymore) every 2 seconds for a total duration of 10 seconds. It now also spawns one electric arc, with each shock, that deals half the electrical damage to surrounding enemies.

Flaming Bullets Card. The effect chance has been increased from 10% to 15% per card. The upgrade now deals exclusively fire damage (it’s not based on your base damage anymore) every second for a total duration of 3 seconds. If a burning enemy dies, it leaves a fire patch on the ground.

Increased Damage Card. Its damage bonus has been increased from 25% to 85%. The recoil debuff has also been increased from 5% to 10%.

Increased Heavy Ordnance Card. Its damage bonus has been increased from 20% to 50%.

Increased Offensive Support Card. Increased multiplier from 25% to 75%.

Increased Perpetual Motion Card. Its effect has been increased from 5% to 10%.

Increased Hull Upgrade Card. Its effect has been increased from +50HP to +100HP. The speed debuff has also been increased from 5% to 7.5%.

NEW Card ROF Support Units. This card increases the rate of fire of your support units by 25%.

NEW Card Turret Ammunition. This card increases the ammo pool of your turrets by 75%.

Improved Shield Card. The Shield card text has been improved for clarity. It now explicitly states that while the shield is active, you cannot take damage from piercing projectiles (such as mini spikes, exploding spikes projectiles, or swarm projectiles). The debuff of no healing while shielded has been replaced by a debuff of 30%, per card, less efficient healing while shielded.

Clarified Weak Point Card text. Text has been improved to clarify that all damage to buildings (from the player, the environment, or enemies) is increased.

Enemy Cards

Shorter Agony Amplifier activation time. The agony amplifier card time has been shortened from 2 minutes to 1 minute.

Shorter Tech Shield activation time. The tech shield card time has been shortened from 2 minutes to 1 minute.

Enemies

Changed Cannon Corvettes. The ships that fire five shots in succession, now shoot all shots in a straight line instead of tracking the player.

NEW enemy the Flak Cannon. A new cheesy enemy type has been released to the battlefield. The mozzarella Flak Cannon is an enemy that fires 5 projectiles, at the same time in an arch, 3 times in a row.

Gameplay

Card stacking. Fixed issues with card stacking. Certain combinations were producing unintended results, sometimes increasing stats instead of decreasing them. The code was calculated, but man I’m bad at math!

Projectiles weapon. The starting damage of projectiles has been lowered from 10 to 5.

Player spawn. Switched from a random spawn to a fixed one. You now always spawn in the middle of the map.

More ammo to Turrets. Turrets now start with 150 ammo pool instead of 100.

Turrets ammo indicator. The line division of the activation/range area now also indicates the amount of bullets left.

Miscellaneous

Guardian death now features additional effects and a small stinger, with explosions sound concurrency removed for a more engaging audio experience.

Tutorial. Fixed a bug where if you chose to recycle your Ability Module. The tutorial would not show you the end text and thus, you would not know that the tutorial ended.

UI

Upgrade Packs. Fixed a visual issue when opening packs after a reroll. Larger packs now correctly display their VFX after rerolling from a small pack.

Source

Steam News / 24 August 2025

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