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Steam News10 April 20262mo ago

April Development Log

To All Players of The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots Dear players, Greetings from the development team of The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots During clo

In this update5

Full notes

Full The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions9 changes1 removal
  • Gameplay
  • Performance
  • Events
  • Server
addedApril Development LogAdded System Menu summoned by the Esc key (including Save, Pause, and Settings). Partial control adjustments: Enter key now advances dialogue, and Esc key opens the System Menu. The menu can be accessed in most scenes including story, combat, guild, and character growth.
changedApril Development LogCombat UI/UX Optimization: Improved skill indicator effects for clearer display of skill range and target validation.Steam post imageSteam post image
changedApril Development LogCooking System UI/UX Optimization: Enhanced visual and feedback effects for cooking success and failure.
changedApril Development LogCharacter Growth UI/UX Optimization: Improved display of stat bonuses and feedback after allocating attribute points.
fixedFuture PlansTutorial Optimization: Added guidance for combat controls and skill descriptions; introduced first-time tutorials for systems including Cooking; fixed inaccurate tutorial text.
addedFuture PlansPacing & QoL Improvements: Added story speed adjustment, auto-play, and combat speed adjustment.

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots changes

addedAdded System Menu summoned by the Esc key (including Save, Pause, and Settings). Partial control adjustments: Enter key now advances dialogue, and Esc key opens the System Menu. The menu can be accessed in most scenes including story, combat, guild, and character growth.
changedCombat UI/UX Optimization: Improved skill indicator effects for clearer display of skill range and target validation.Steam post imageSteam post image
changedCooking System UI/UX Optimization: Enhanced visual and feedback effects for cooking success and failure.
changedCharacter Growth UI/UX Optimization: Improved display of stat bonuses and feedback after allocating attribute points.
fixedTutorial Optimization: Added guidance for combat controls and skill descriptions; introduced first-time tutorials for systems including Cooking; fixed inaccurate tutorial text.

To All Players of The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

Dear players,

Greetings from the development team of The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

During closed development, we have received your valuable suggestions and bug reports, and have been continuously polishing and adjusting the game based on your feedback. We sincerely apologize for the delayed development log and for keeping you waiting for so long.

This time, we bring not only the April development log but also exclusive updates on our future major version plans. Thank you for your patience and support.

April Development Log

  1. Added System Menu summoned by the Esc key (including Save, Pause, and Settings). Partial control adjustments: Enter key now advances dialogue, and Esc key opens the System Menu. The menu can be accessed in most scenes including story, combat, guild, and character growth.

  2. Combat UI/UX OptimizationImproved skill indicator effects for clearer display of skill range and target validation.Steam post imageSteam post image
  3. Cooking System UI/UX Optimization: Enhanced visual and feedback effects for cooking success and failure.

  4. Character Growth UI/UX OptimizationImproved display of stat bonuses and feedback after allocating attribute points.

Steam post imageSteam post image

All the above features will be implemented in the game update on April 15, 2026.

Future Plans

  1. Tutorial OptimizationAdded guidance for combat controls and skill descriptions; introduced first-time tutorials for systems including Cooking; fixed inaccurate tutorial text.
  2. Pacing & QoL ImprovementsAdded story speed adjustment, auto-play, and combat speed adjustment.
  3. Cooking System OptimizationAdjusted forced trigger logic to reduce interruptions to story progression.
  4. Combat System OptimizationAdded auto-battle function.
  5. Schedule Management OptimizationAdjusted event distribution and filled content gaps for the first 13 free-roaming days.

These features are still in development and will be rolled out gradually. Please stay tuned for future update notes.

Major Version Teaser

We will launch a major content-focused expansion update, with current development directions as follows:

  1. Increase the quantity and branching paths of Exploration events.

  2. Add new Combat content and mechanics.

  3. Remove the requirement to assemble a full party to progress Chapter 1 main story, with supplementary narrative added accordingly.

Some systems are still being iterated upon; specific details will be announced in upcoming development logs.

That concludes this update. If you have further comments or suggestions about the game, please contact us via email:customer-service@nino-network.com

Studio0x0Real Studio

April 10, 2026

That concludes this update. If you have further comments or suggestions about the game, please contact us via email:customer-service@nino-network.com

Studio0x0Real Studio

April 10, 2026

Source

Steam News / 10 April 2026

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