Full notes
Full The Nightwatch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Store
v1.1.0 is out
TLDR
New difficulty mode with its own Steam Achievements, new boss patterns, bonus experience and enemy spawn rate. - Defeating a boss rewards a talent point in all difficulty modes - Increased experience accross all difficulties (more than 2 talent trees can be completed each run) - New enemy variations added for the Tentacle, Elite and Eye - Many improvements in collision detections, spawn system - 8 new trinket upgrades - Blood rose no longer heals the player (sorry! Added new alternatives to heal the player)
Many changes were made for this patch, with big changes in balancing and difficulty. Here is the full list of changes :
Difficulty modes
Normal mode
Boss Health starts growing exponentially after the 5:00 mark.
Experience requirements at each level reduced from
30%to 20%.Enemy health increases more drastically with time.
Hard mode
Boss Health starts growing exponentially after the 2:00 mark.
Experience requirements at each level reduced from
30%to 20%.Enemy health increases more drastically with time. (+)
Distance between bosses (+)
Increased enemy variation chance (+)
Ultra Hard mode
Boss Health starts growing exponentially after the 1:40 mark.
Experience requirements at each level reduced from
30%to 10%.Increase experience gained by 20%.
Enemy health increases more drastically with time. (++)
Enemy spawn rate increases with time. Caps at 2x the usual spawn rate at the 15:00 mark.
Distance between bosses increased (++)
Increased enemy variation chance (++)
Enemies
1st Boss
Rewards a talent point on death
Normal mode : Spawns 2 normal elites during transition
Hard mode : Spawns 4 normal elites during transition
Ultra Hard mode : Spawns 4 golden horn elites during transition
2nd Boss
Rewards a talent point on death
Normal mode : Attracts player toward him during bullet hell phase
Hard mode : Extra projectile aimed at the player every 2 seconds
Ultra Hard mode : More projectiles during the bullet hell phase
3rd Boss
Rewards a talent point on death
Hard mode : Floating eyes will target the player during laser transition
Ultra Hard mode : Boss laser creates a laser box to restrict player movements during rotation
Improved boss laser collisions
Boss laser damage
30-> 50Correctly disable lasers on death
Floating eyes 10% chance to spawn with a laser
Floating eyes contact damage
10-> 20Floating eyes laser damage
10-> 30Floating eyes improved laser collisions
Floating eyes will rotate toward the player when targeting him during boss transition
Elites
New Variation : Golden Horns - Will change dash direction half way through
Eyes
New Variation : Big Eye - Deals 100 damage to all enemies around and spawns 10 regular eyes on death.
Tentacles
New Variation : Red Tentacle - Lower attack cooldown and sends two low-cooldown projectiles
UI
New Feature : Displays total damage sorted by type in the Character Details tab of the pause menu
Buff cooldown display correctly aligned with medal tracker
Diamond counter correctly aligned with gold counter
Adds red particle animation on health bar when max health is modified (blood rose trigger, max health level up upgrade...)
Correctly displays the right image when the second Extra Arrow upgrade is displayed
Trinkets
Thornmail
No longer reflect damage after player death
Storm Potion
Base damage
15-> 20
Glacial Gemstone
Upgrade
+30%+20% chance to trigger
Book of unstable fire
Base damage
200-> 150
Book of deep frost
Base damage
200-> 150
Amulet of decomposition
New Upgrade : +15% periodic damage
New Upgrade : +10% periodic damage speed
Blood Rose
No longer increases current health, only increases max health (removed healing effect)
New Upgrade : +10 uses before destruction
New Upgrade : Heals for 5 on use
Golden Key
New Upgrade : Heals for 5 when opening a chest
Pickaxe
New Upgrade : Heals for 5 when shattering a crystal
Fix issue with upgrade : Crystals have one extra burst
Ring of Bargain
New Upgrade : Heals for 5 every 1000 gold spent
Lantern
Increased light intensity and range
Lightning Arrow
New Upgrade : +1 projectile in opposite direction
- Lightning projectileImproved collision detection
Fix lightning color in text description
Talent trees
Elemental Tree
Elemental Damage
25%-> 30%Fire Damage
50%-> 75%Lightning Damage
50%-> 75%Ice Damage
50%-> 75%
Periodic Tree
- Poison explosion talentIncreased explosion radius by 25%
Player
Displays heal amount as a damage popup above the player
Displays damage received as a damage popup above the player
Increase basic attack arrow size
Improved basic attack arrow collision detection
Interactable objects
Speed Shrine
Increases movement speed by 25% for 10 seconds
Chests
Increased gold spawn speed
Fix issue with most of the gold amount happening on the last animation, now correctly spreads on all gold coin animation.
Misc
Steam Achievements
13 new achievements for Ultra Hard medals and meta-achievement
Unlock multiple "talent tree" achievements at once when multiple talent trees are completed for the 3rd boss
Experience
Experience bar continues to fill even when changing scenes (shops and boss)
Spawn System
Improvements in the way the system triggers each enemy wave. Multiple spawns due to frame drop can no longer occur, and it follows the time with more precision.
Phrasing and Translations
Many improvements in phrasing and translations mistakes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
