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Steam News2 November 20241y ago

Patch note v1.0.2

Small edge cases and rare issues have been identified and fixed in this patch. UI Early in a run, if you pickup for the first time both type of scrolls in the same chest and they arrive on the player at exactly the same

Full notes

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What changed

1 fix1 addition3 changes2 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedSmall edge cases and rare issues have been identified and fixed in this patch.
changedUIEarly in a run, if you pickup for the first time both type of scrolls in the same chest and they arrive on the player at exactly the same frame, the panel describing the Scroll could not be closed. It is now correctly displaying both scroll descriptions one at a time, and closes correctly.
addedUIRed shop reroll option now correctly counts the required number of scrolls to be enabled.
changed1st BossReworked the door system, so that enemies cannot be locked outside when slowed down by frostbite.
removed3rd BossHealth regeneration is now disabled in the room before the boss spawns
removedOtherDisabled OnDeath effects (ex: Blood rose trigger) during player death animation. To avoid health display changes when an enemy dies by periodic during death animation.

Small edge cases and rare issues have been identified and fixed in this patch.

UI

  • Early in a run, if you pickup for the first time both type of scrolls in the same chest and they arrive on the player at exactly the same frame, the panel describing the Scroll could not be closed. It is now correctly displaying both scroll descriptions one at a time, and closes correctly.

  • Red shop reroll option now correctly counts the required number of scrolls to be enabled.

1st Boss

  • Reworked the door system, so that enemies cannot be locked outside when slowed down by frostbite.

3rd Boss

  • Health regeneration is now disabled in the room before the boss spawns

Other

  • Disabled OnDeath effects (ex: Blood rose trigger) during player death animation. To avoid health display changes when an enemy dies by periodic during death animation.

I'm still looking into improvements for the 3rd boss fight patterns, as it is still a bit too easy for a final boss. Alongside the fight improvements, an Ultra Hard Mode will be available, for extra boss patterns on all fights. I'll release everything with the version v1.1.0 of the game next week.

Astrow

Source

Steam News / 2 November 2024

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