Full notes
Full The Nightwatch update
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What changed
- Fixes
- UI and audio
- Gameplay
- Balance
Small edge cases and rare issues have been identified and fixed in this patch.
UI
Early in a run, if you pickup for the first time both type of scrolls in the same chest and they arrive on the player at exactly the same frame, the panel describing the Scroll could not be closed. It is now correctly displaying both scroll descriptions one at a time, and closes correctly.
Red shop reroll option now correctly counts the required number of scrolls to be enabled.
1st Boss
Reworked the door system, so that enemies cannot be locked outside when slowed down by frostbite.
3rd Boss
Health regeneration is now disabled in the room before the boss spawns
Other
Disabled OnDeath effects (ex: Blood rose trigger) during player death animation. To avoid health display changes when an enemy dies by periodic during death animation.
I'm still looking into improvements for the 3rd boss fight patterns, as it is still a bit too easy for a final boss. Alongside the fight improvements, an Ultra Hard Mode will be available, for extra boss patterns on all fights. I'll release everything with the version v1.1.0 of the game next week.
Astrow
Source
Changelog.gg summarizes and formats this update. How we read updates.
