Update log
Full The Night Shift update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- UI and audio
- Store
I hope you’ve all been doing well. It’s been a while since the last proper developer update, but today I’m really excited to finally share what I’ve been working on.
I’m happy to officially announce my new game, Beneath Paris.
Beneath Paris is an atmospheric first person horror game set deep within the forbidden catacombs underneath Paris. What starts as a search for someone important quickly turns into a descent into darkness, where the deeper you go, the more unsettling the tunnels become.
The game focuses heavily on atmosphere, exploration, tension, and immersive environments, with a big emphasis on making the catacombs feel oppressive, claustrophobic, and unpredictable. I’ve been putting a huge amount of work into building the world, shaping the tone, and creating an experience that constantly keeps you on edge.
Development is already well underway, and I’m incredibly excited to share more over the coming months, including gameplay footage, environments, audio previews, and behind the scenes updates.
If Beneath Paris sounds like something you’d enjoy, please consider wishlisting the game on Steam. It genuinely helps a lot and supports the project more than you might think.
[dynamiclink href="https://store.steampowered.com/app/4362120/Beneath_Paris/"]
You can also join the Discord to follow development updates, share feedback, and be part of the community as the game comes together.
Thank you all so much for the support so far. I can’t wait to show you more soon.
See you beneath Paris,
Marty
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