Update log
Full The Necromancer's Tale update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
Patch notes 1.190
Added into the home basement a small laboratory (see spoiler in patch notes in Discussion forum- spoilers are not enabled in announcements)
Removed a potential soft-lock in chapter 14 (see spoiler in patch notes in Discussion forum)
Patch notes 1.191
Fixed the descriptions of some items that were not listing their mana boosts when worn/held
Removed shadows being cast from (some) ghosts
Removed a potential soft-lock in chapter 9 (see spoiler in patch notes in Discussion forum)
Patch notes 1.192
Added a minion command “all followers move to…”
Added shortcut (CTRL+Click on mouse+keyboard, or LeftTrigger+Click on game controller/steam deck) for a minion to follow/unfollow
For game controller, mapped D-Pad left+right to move the mouse pointer across the control bar icons (except during conversation, or when then the D-Pad is being used to move through a menu, etc.)
During combat, up+down on the D-Pad moves between the magic bar and the main control bar
Fixed a couple of issues that could happen if you interact with someone too quickly after entering/exiting a building when a scripted sequence (cutscene) is about to happen
Fixed a possible soft-lock during the 1st night drinking with Diedrik scene, if you’re clicking very fast through the conversation
Fixed it so you don’t remove the death-shroud after Repair or Rejuvenate, if you were wearing it when starting the ritual
Patch notes 1.193
Added an ‘unstuck’ button in the Escape menu, to use if you’re stuck somehow on world geometry- you get moved to a nearby valid spot.
Fixed a problem with Sofia or Albrecht following you at home and trying to walk into the basement
Stopped Sofia getting stuck in the hug animation
Patch notes 1.194
Fixed a bug that made you lose story-mode (auto resolved) combats if your opponents’ total combat rating was negative
Made it so that autosave doesn’t happen during an inventory-item-drag
Fixed a logic error in the narrative that could stop you being able to cut Vittoria’s hair
Added a message to explain why you can’t talk to (most) NPCs if you have undead minions nearby
Fixed the internal door in the keep leading to the ballroom (it should be closed during chapter 9 and open during chapter 10)
Source
