Update log
Full The Necromancer's Tale update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
- Performance
- Maps
Patch notes 1.195
Fixed a conflict between two mid-game quests in the Academy
A click that closes the conversation window should not be a click on a world object in that same frame
Fixed a bug that was not displaying the name of some objects in a chest
Patch notes 1.196
Fixed a bug in combat if you tried to use the MC’s equipment window while controlling someone other than the MC
Fixed some bugs in the new minions-carrying-bodies system.
Improved the wording when you’re looking for a séance witness but it’s too early.
Made the Activate Minion battle magic spell less likely to fail at distance
Made a slider to control the opacity of the circle at characters’ feet, since some people don’t like it. It can be made low opacity or invisible. Note that during combat these circles are always visible.
Patch notes 1.197
Boerhaaven now comments on (SPOILER: see Patch notes in forum if you want details)
Improved some comments from Albrecht when he sees you doing suspicious things
Fixed a glitch when trying to squeeze through (SPOILER: see Patch notes in forum if you want details) in the hospital
Fixed a couple of journal notes that should be removed in certain circumstances but which were not
Fixed a couple of incorrect comments from NPCs in specific circumstances
Made shops refill every time they’re opened, rather than daily (e.g. so you can buy several weapons of the same type)
Zelig’s ashes are now an option for the (SPOILER) ritual
Made Hu’anthu’s voice a bit louder
Added a note in the Inventory Info for a ranged weapon if it needs loading
Fixed a game crash that happened if you tried to load a different save file while the auto-combat window was onscreen
Patch notes 1.198
Made bodies that you are carrying easier to click (in order to drop them)
Fixed a bug if you were caught carrying dead bodies and went to court
Fixed a softlock if you saved immediately after the di Gradi combat but before the interrogation
Made it clear when you interact with a grave if you have previously dug it looking for a body, so you don’t need to do it again
Fixed a problem where maps and other single-page popups could be too zoomed-in on certain screen resolutions
Moved many of the Prologue sketches to appear before their related text rather than after it
Added a short romance arc for (SPOILER) (docker path only)
Source
