In anticipation of the early access release, a huge new update for the demo has been released! Version 0.0.4: + Added a campaign system + Added a campaign for The Necromancer (The Siren campaign coming soon!
Full notes
Full The Necromancer Cometh! TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Gameplay
UI and audio
addedIn anticipation of the early access release, a huge new update for the demo has been released!
addedVersion 0.0.4: + Added a campaign system + Added a campaign for The Necromancer (The Siren campaign coming soon!) + Moved existing game mode to new "Free Play" mode + Completely redesigned UI + Added a shop deck system, enabling player to select which items appear in the shop in game + Added rewards for winning/losing levels, to be used in shop deck system + Added 10 new towers which will be unlocked as you progress through the campaign: + Wizard + Witch + Assassin + Knight + Crossbowman + Landmine + Bear Trap + Teleporter + The Necromancer + The Siren + Added the option to change the game speed + Removed the Wisp + Removed spells (to be added back in the future) + Removed tower upgrades (to be added back in the future) + Remove the concept of Tower "Tags" (these abilities now affect all towers) + Many balancing changes + Many bug fixes
The Necromancer Cometh! TD changes
addedIn anticipation of the early access release, a huge new update for the demo has been released!
addedVersion 0.0.4: + Added a campaign system + Added a campaign for The Necromancer (The Siren campaign coming soon!) + Moved existing game mode to new "Free Play" mode + Completely redesigned UI + Added a shop deck system, enabling player to select which items appear in the shop in game + Added rewards for winning/losing levels, to be used in shop deck system + Added 10 new towers which will be unlocked as you progress through the campaign: + Wizard + Witch + Assassin + Knight + Crossbowman + Landmine + Bear Trap + Teleporter + The Necromancer + The Siren + Added the option to change the game speed + Removed the Wisp + Removed spells (to be added back in the future) + Removed tower upgrades (to be added back in the future) + Remove the concept of Tower "Tags" (these abilities now affect all towers) + Many balancing changes + Many bug fixes
In anticipation of the early access release, a huge new update for the demo has been released!
Version 0.0.4: + Added a campaign system + Added a campaign for The Necromancer (The Siren campaign coming soon!) + Moved existing game mode to new "Free Play" mode + Completely redesigned UI + Added a shop deck system, enabling player to select which items appear in the shop in game + Added rewards for winning/losing levels, to be used in shop deck system + Added 10 new towers which will be unlocked as you progress through the campaign: + Wizard + Witch + Assassin + Knight + Crossbowman + Landmine + Bear Trap + Teleporter + The Necromancer + The Siren + Added the option to change the game speed + Removed the Wisp + Removed spells (to be added back in the future) + Removed tower upgrades (to be added back in the future) + Remove the concept of Tower "Tags" (these abilities now affect all towers) + Many balancing changes + Many bug fixes