Full notes
Full THE MUTE HOUSE update
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What changed
1 fix0 additions1 change0 removals
- Gameplay
fixedBug fix: * Fixed a bug causing incorrect interact information after inserted the two swords in the bunker. * Fixed collision bug with library stairs. * Fixed a bug giving the possibility for a zombie in the bunker to interact with Emily even when dead, if the player killed him using the gas room while having made the "Critical chance" wish at the fountain. * Fixed a bug where it could be possible to shoot Cain's lantern in the boiler room when it was not yet placed.
changedImproved game ergonomics: * Flasks can now be used by double clicking. * Enlargement of the Cain's lantern hitbox used in the boiler room.
THE MUTE HOUSE changes
fixedBug fix: * Fixed a bug causing incorrect interact information after inserted the two swords in the bunker. * Fixed collision bug with library stairs. * Fixed a bug giving the possibility for a zombie in the bunker to interact with Emily even when dead, if the player killed him using the gas room while having made the "Critical chance" wish at the fountain. * Fixed a bug where it could be possible to shoot Cain's lantern in the boiler room when it was not yet placed.
changedImproved game ergonomics: * Flasks can now be used by double clicking. * Enlargement of the Cain's lantern hitbox used in the boiler room.
- Bug fix* Fixed a bug causing incorrect interact information after inserted the two swords in the bunker. * Fixed collision bug with library stairs. * Fixed a bug giving the possibility for a zombie in the bunker to interact with Emily even when dead, if the player killed him using the gas room while having made the "Critical chance" wish at the fountain. * Fixed a bug where it could be possible to shoot Cain's lantern in the boiler room when it was not yet placed.
Improved game ergonomics: * Flasks can now be used by double clicking. * Enlargement of the Cain's lantern hitbox used in the boiler room.
Others * The small suitcase room is opened automatically once the player reaches the end of the game for narrative coherence.
Source
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