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Steam News20 April 201511y ago

BETA 2.0

Hi folks, Squatting Penguins Team here signing in to announce the release of Beta 2.0 for The Mims Beginning. We took to heart your feedback from the last couple of months.

Full notes

Full The Mims Beginning update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Events
addedHi folks, Squatting Penguins Team here signing in to announce the release of Beta 2.0 for The Mims Beginning. We took to heart your feedback from the last couple of months. The update brings along numerous new game elements, additions, settings and further optimization. We are happy with what we were able to achieve in that time. We tried to improve on all the game elements that you brought to our attention to hopefully deliver a smoother and more enjoyable experience.
addedMain elements that we have added/enhanced are:Camera steering has been rebuilt from scratch to give a more “god-like” feel to it. Clicking on the map and holding down the mouse wheel / middle button will anchor the mouse cursor and allow to drag the camera around that point (think touchscreens). To rotate the camera, simply select a point on the map by clicking with your mouse wheel / middle button and then press the right mouse button to rotate the camera around the item. Thank you for all your input regarding the feature and we hope that you will find the new system to your liking.
addedMain elements that we have added/enhanced are:Gem mining as an alternative to selling animals: Starting with the next update you will be able to extract the crystal deposits that dot the island. To extract the Gems, hit repeatedly its external rock layer with your Guardians or PSI powers. With that obstacle out of the way, our mims will hurry to mine the deposit and carry it back to our PSI tower. This added feature should make for a more fluid and enjoyable gameplay in the early phase.
addedMain elements that we have added/enhanced are:Bio weeds as an alternative to planting: Up till now the only way of obtaining Biomass was through planting a bio plant and waiting for it to bear fruits. Bio weeds will grow on the islands from the outset, producing fruits at irregular intervals. The weeds also contain a single fruit of high caloric content that can be obtained only upon setting the plant on fire, before being transported by mims to the Extractor. Weeds should speed up dramatically the starting phase of the game, allowing for more options and giving to the player extra freedom.
addedMain elements that we have added/enhanced are:Enhancements to generating Psi Energy: A special new button appeared in the PSI tower. With it, players is able to manually assign how many Mims should be spending their time on psi-generating meditation. Thanks to that, casting spells will be possible in the very early stages of the game, even without electricity. This new feature might also come in handy in the times when you happen to have too many Mims and not enough work to go around. Now the otherwise unoccupied Mims will hang around the PSI tower.
addedMain elements that we have added/enhanced are:Mysteries and secrets: the initial islands contain brand new content in form of secret objects and puzzles to reward exploration and perceptiveness. At present, the feature is implemented in a rudimentary way with clicking on a given item causing to unlock it, however majority of the levels in the final version of the game are set to feature secrets and puzzles, often times quite challenging.

The Mims Beginning changes

addedHi folks, Squatting Penguins Team here signing in to announce the release of Beta 2.0 for The Mims Beginning. We took to heart your feedback from the last couple of months. The update brings along numerous new game elements, additions, settings and further optimization. We are happy with what we were able to achieve in that time. We tried to improve on all the game elements that you brought to our attention to hopefully deliver a smoother and more enjoyable experience.
addedCamera steering has been rebuilt from scratch to give a more “god-like” feel to it. Clicking on the map and holding down the mouse wheel / middle button will anchor the mouse cursor and allow to drag the camera around that point (think touchscreens). To rotate the camera, simply select a point on the map by clicking with your mouse wheel / middle button and then press the right mouse button to rotate the camera around the item. Thank you for all your input regarding the feature and we hope that you will find the new system to your liking.
addedGem mining as an alternative to selling animals: Starting with the next update you will be able to extract the crystal deposits that dot the island. To extract the Gems, hit repeatedly its external rock layer with your Guardians or PSI powers. With that obstacle out of the way, our mims will hurry to mine the deposit and carry it back to our PSI tower. This added feature should make for a more fluid and enjoyable gameplay in the early phase.
addedBio weeds as an alternative to planting: Up till now the only way of obtaining Biomass was through planting a bio plant and waiting for it to bear fruits. Bio weeds will grow on the islands from the outset, producing fruits at irregular intervals. The weeds also contain a single fruit of high caloric content that can be obtained only upon setting the plant on fire, before being transported by mims to the Extractor. Weeds should speed up dramatically the starting phase of the game, allowing for more options and giving to the player extra freedom.
addedEnhancements to generating Psi Energy: A special new button appeared in the PSI tower. With it, players is able to manually assign how many Mims should be spending their time on psi-generating meditation. Thanks to that, casting spells will be possible in the very early stages of the game, even without electricity. This new feature might also come in handy in the times when you happen to have too many Mims and not enough work to go around. Now the otherwise unoccupied Mims will hang around the PSI tower.

Hi folks, Squatting Penguins Team here signing in to announce the release of Beta 2.0 for The Mims Beginning. We took to heart your feedback from the last couple of months. The update brings along numerous new game elements, additions, settings and further optimization. We are happy with what we were able to achieve in that time. We tried to improve on all the game elements that you brought to our attention to hopefully deliver a smoother and more enjoyable experience.

Main elements that we have added/enhanced are:

  • Camera steering has been rebuilt from scratch to give a more “god-like” feel to it. Clicking on the map and holding down the mouse wheel / middle button will anchor the mouse cursor and allow to drag the camera around that point (think touchscreens). To rotate the camera, simply select a point on the map by clicking with your mouse wheel / middle button and then press the right mouse button to rotate the camera around the item. Thank you for all your input regarding the feature and we hope that you will find the new system to your liking.

  • Gem mining as an alternative to selling animalsStarting with the next update you will be able to extract the crystal deposits that dot the island. To extract the Gems, hit repeatedly its external rock layer with your Guardians or PSI powers. With that obstacle out of the way, our mims will hurry to mine the deposit and carry it back to our PSI tower. This added feature should make for a more fluid and enjoyable gameplay in the early phase.
  • Bio weeds as an alternative to planting: Up till now the only way of obtaining Biomass was through planting a bio plant and waiting for it to bear fruits. Bio weeds will grow on the islands from the outset, producing fruits at irregular intervals. The weeds also contain a single fruit of high caloric content that can be obtained only upon setting the plant on fire, before being transported by mims to the Extractor. Weeds should speed up dramatically the starting phase of the game, allowing for more options and giving to the player extra freedom.

  • Enhancements to generating Psi EnergyA special new button appeared in the PSI tower. With it, players is able to manually assign how many Mims should be spending their time on psi-generating meditation. Thanks to that, casting spells will be possible in the very early stages of the game, even without electricity. This new feature might also come in handy in the times when you happen to have too many Mims and not enough work to go around. Now the otherwise unoccupied Mims will hang around the PSI tower.
  • Mysteries and secretsthe initial islands contain brand new content in form of secret objects and puzzles to reward exploration and perceptiveness. At present, the feature is implemented in a rudimentary way with clicking on a given item causing to unlock it, however majority of the levels in the final version of the game are set to feature secrets and puzzles, often times quite challenging.
  • Defensive formations: we have implemented a system of combining several guardians into a single unit. Simply click on any given guardian and click on the “create formation” option to make the nearby guardians gather up. The unit will not act on its own and is fully dependent on player commands. Formations are particularly useful when attacking powerful enemies and

Source

Steam News / 20 April 2015

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