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Steam News10 June 202626d ago

Early Access Patch 2 (June 9, 2026)

-Several Right-Click functions have been added to normal play. -With an Officer selected in the Item Manager, right clicking an item will default to the ’Equip’ function, right clicking a consumable will default to the

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Full The Merchant's Guide to the Kingdom update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedSeveral Right-Click functions have been added to normal play. -With an Officer selected in the Item Manager, right clicking an item will default to the ’Equip’ function, right clicking a consumable will default to the ‘Eat’ function. (To transfer between you and your officer, you can drag and drop, or continue to use the ‘Transfer’ functions.) -With the Storefront open, right clicking an item will default to the ‘Sell’ function. You may also right click to remove items from sale. -Within the Item Manager, right clicking any loot-box-type item (Equipment Boxes, Gold Bags, Scrolls, Material Chests, etc.,) will default to the ‘Open/Use’ function. -With the Item Cache or Guild Bank open, right clicking items will default to the ‘Transfer’ function. This also works to remove items from the cache or guild bank. -Note that you may still perform functions without having some tabs open by using the function commands, such as stashing items into the cache or guild bank, and posting items for sale, without having their corresponding panels open by using the Item Manager commands. -The functionality for ‘Locking’ an item is now Alt + Right-Click. -Made the Green Upgrade Arrow a bit more selective about who it says an item might be an upgrade for. (Note: We kept the Green Upgrade Upgrade formula very loose out the gate because we don’t want the game to turn into “Green Arrow = Equip”, but we did want to avoid it telling you that a piece of gear with zero relevant stats for a specific spec should even be considered. The major goal with this change is to prevent a lot of those extremes. Green Arrow is still not an exact upgrade when it appears, as we never want it to be that, but it should at least be a little more reliable now.) -Dragging and dropping items should now properly count toward Logbook step completion. -Changed some camera behavior to no longer rotate/react to right-click functionality while your mouse is hovering over UI. -Fixed an issue which was causing some dungeon combat instances to continue while the game was paused. -Fixed several other issues that were continuing to run while the game was paused. -Fixed an issue which was causing heroes on the ‘Hardcore’ game mode to get stuck outside their resting location when trying to rest for Energy recovery. -Baseline performance increase.

The Merchant's Guide to the Kingdom changes

fixedSeveral Right-Click functions have been added to normal play. -With an Officer selected in the Item Manager, right clicking an item will default to the ’Equip’ function, right clicking a consumable will default to the ‘Eat’ function. (To transfer between you and your officer, you can drag and drop, or continue to use the ‘Transfer’ functions.) -With the Storefront open, right clicking an item will default to the ‘Sell’ function. You may also right click to remove items from sale. -Within the Item Manager, right clicking any loot-box-type item (Equipment Boxes, Gold Bags, Scrolls, Material Chests, etc.,) will default to the ‘Open/Use’ function. -With the Item Cache or Guild Bank open, right clicking items will default to the ‘Transfer’ function. This also works to remove items from the cache or guild bank. -Note that you may still perform functions without having some tabs open by using the function commands, such as stashing items into the cache or guild bank, and posting items for sale, without having their corresponding panels open by using the Item Manager commands. -The functionality for ‘Locking’ an item is now Alt + Right-Click. -Made the Green Upgrade Arrow a bit more selective about who it says an item might be an upgrade for. (Note: We kept the Green Upgrade Upgrade formula very loose out the gate because we don’t want the game to turn into “Green Arrow = Equip”, but we did want to avoid it telling you that a piece of gear with zero relevant stats for a specific spec should even be considered. The major goal with this change is to prevent a lot of those extremes. Green Arrow is still not an exact upgrade when it appears, as we never want it to be that, but it should at least be a little more reliable now.) -Dragging and dropping items should now properly count toward Logbook step completion. -Changed some camera behavior to no longer rotate/react to right-click functionality while your mouse is hovering over UI. -Fixed an issue which was causing some dungeon combat instances to continue while the game was paused. -Fixed several other issues that were continuing to run while the game was paused. -Fixed an issue which was causing heroes on the ‘Hardcore’ game mode to get stuck outside their resting location when trying to rest for Energy recovery. -Baseline performance increase.

-Several Right-Click functions have been added to normal play. -With an Officer selected in the Item Manager, right clicking an item will default to the ’Equip’ function, right clicking a consumable will default to the ‘Eat’ function. (To transfer between you and your officer, you can drag and drop, or continue to use the ‘Transfer’ functions.) -With the Storefront open, right clicking an item will default to the ‘Sell’ function. You may also right click to remove items from sale. -Within the Item Manager, right clicking any loot-box-type item (Equipment Boxes, Gold Bags, Scrolls, Material Chests, etc.,) will default to the ‘Open/Use’ function. -With the Item Cache or Guild Bank open, right clicking items will default to the ‘Transfer’ function. This also works to remove items from the cache or guild bank. -Note that you may still perform functions without having some tabs open by using the function commands, such as stashing items into the cache or guild bank, and posting items for sale, without having their corresponding panels open by using the Item Manager commands. -The functionality for ‘Locking’ an item is now Alt + Right-Click. -Made the Green Upgrade Arrow a bit more selective about who it says an item might be an upgrade for. (Note: We kept the Green Upgrade Upgrade formula very loose out the gate because we don’t want the game to turn into “Green Arrow = Equip”, but we did want to avoid it telling you that a piece of gear with zero relevant stats for a specific spec should even be considered. The major goal with this change is to prevent a lot of those extremes. Green Arrow is still not an exact upgrade when it appears, as we never want it to be that, but it should at least be a little more reliable now.) -Dragging and dropping items should now properly count toward Logbook step completion. -Changed some camera behavior to no longer rotate/react to right-click functionality while your mouse is hovering over UI. -Fixed an issue which was causing some dungeon combat instances to continue while the game was paused. -Fixed several other issues that were continuing to run while the game was paused. -Fixed an issue which was causing heroes on the ‘Hardcore’ game mode to get stuck outside their resting location when trying to rest for Energy recovery. -Baseline performance increase.

Source

Steam News / 10 June 2026

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