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Steam News12 December 20256mo ago

We almost reached 1000 players!

Hey everyone! We almost reached 1000 people who tried our demo and honestly it means a lot to us. Seeing so many players jump in and take the time to tell us what worked or what felt confusing has been amazing.

Full notes

Full The Melty Way update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix3 additions2 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedWe added a simple brightness guide at the start. It sounds small but it helps everyone get the best visual clarity without things being too bright or too dark.
changedWe updated some levels to make them more fun, easier to read or more clever. We aim to keep a good balance between puzzles, weight mechanics, fast platforming and little moments where you have to think differently. We want each level to feel fresh and unique.
addedWe made the backgrounds a lot darker so players can instantly tell what is part of the gameplay and what is only decoration. This reduced confusion for new players and helped them understand the environment much faster.
addedWe added a life bar during the tutorial and an arrow that shows the direction of your cursor or joystick. This makes it easier to understand how the dash works and helps players aim it more naturally.
changedYour size affects speed, your jump height and your health.
fixedFinally, we also fixed smaller issues and improved the general feel of the game. This is only the beginning. We want the experience to feel smooth and polished.

The Melty Way changes

addedWe added a simple brightness guide at the start. It sounds small but it helps everyone get the best visual clarity without things being too bright or too dark.
changedWe updated some levels to make them more fun, easier to read or more clever. We aim to keep a good balance between puzzles, weight mechanics, fast platforming and little moments where you have to think differently. We want each level to feel fresh and unique.
addedWe made the backgrounds a lot darker so players can instantly tell what is part of the gameplay and what is only decoration. This reduced confusion for new players and helped them understand the environment much faster.
addedWe added a life bar during the tutorial and an arrow that shows the direction of your cursor or joystick. This makes it easier to understand how the dash works and helps players aim it more naturally.
changedYour size affects speed, your jump height and your health.

We almost reached 1000 people who tried our demo and honestly it means a lot to us. Seeing so many players jump in and take the time to tell us what worked or what felt confusing has been amazing. It feels like this dream of ours is slowly becoming real and we could not be more grateful. We want you to feel heard because you all are a huge part of this project and every message and every comment pushes us to make the game better.

Here is what we worked on and you can expect this week, thanks to your feedback:

-We added a simple brightness guide at the start. It sounds small but it helps everyone get the best visual clarity without things being too bright or too dark.

-We updated some levels to make them more fun, easier to read or more clever. We aim to keep a good balance between puzzles, weight mechanics, fast platforming and little moments where you have to think differently. We want each level to feel fresh and unique.

-We made the backgrounds a lot darker so players can instantly tell what is part of the gameplay and what is only decoration. This reduced confusion for new players and helped them understand the environment much faster.

-We added a life bar during the tutorial and an arrow that shows the direction of your cursor or joystick. This makes it easier to understand how the dash works and helps players aim it more naturally.

-The tutorial now explains some concepts that were not intuitive before. Things like:

-How wall jumps work by alternating sides, for example to be able to keep wall jumping you need to do left, right, left, right, left right, and vice versa. You cannot infinitely wall jump on the same wall.

-How gem colors match doors and pressure plates.

-Gold plates activate once and stay that way.

-Grey plates are timed and go back after a moment.

-Your size affects speed, your jump height and your health.

-Some plates require a specific slime size.

Also, doors linked to gold locked plates are now gold. Doors linked to grey timed plates stay grey. This helps players understand what door does what more easily.

Finally, we also fixed smaller issues and improved the general feel of the game. This is only the beginning. We want the experience to feel smooth and polished.

Thank you so much for reading this and for supporting us, your feedback keeps us motivated every single day. Thank you for being AWESOME! See you soon for the next update!

Source

Steam News / 12 December 2025

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