HomeGamesUpdatesPricingMethodology
Steam News24 June 20224y ago

Weekly Update #2

This week I wanted to define the maze areas more, making it more like levels as you move forward. Part one of the Maze will have levels 1-5, each level has its own vegetation, animals, weather and crafting skills.

Full notes

Full The Maze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedThis week I wanted to define the maze areas more, making it more like levels as you move forward. Part one of the Maze will have levels 1-5, each level has its own vegetation, animals, weather and crafting skills. Each time you move to a new level you will gain new crafting recipes that will help you in the new level.
changedKeep in mind that the animals you see listed only spawn during the day, at night the dead walk the maze and look for the living. The dead only spawn at night and only on levels 2-15. Level one is used to get the player to gameplay, there are no deadly animals that spawn anywhere on level one, all creatures are passive.
addedEach level is defined with a big ancient stone doorway, when you see these you know you have reached a new level. It is an open map so you can travel back and forth to levels, the main goal is to find the end.
added#Added new Wolf in for the night time, spawns with the dead.
changed#Added ancient doorways to separate levels #Removed wild boar and day wolves from level one #Removed dead from Level one #Increased amount of stamina used when jumping #Decreased amount of stamina used when running #Decreased amount of sticks and long sticks that drop #Survival book will now be listed in levels and new recipes open as you move through new levels #Half shelter now uses Fiber instead of Pine branches, its a thatch Half shelter now and the Pine tent was moved to level 2 #Level one is mostly meadows now and most trees have been removed

This week I wanted to define the maze areas more, making it more like levels as you move forward. Part one of the Maze will have levels 1-5, each level has its own vegetation, animals, weather and crafting skills. Each time you move to a new level you will gain new crafting recipes that will help you in the new level.

Level 1 The Meadows ( Rabbits, Deer, Chickens, Frogs) Level 2 The Forest ( Wild Boar, Rabbits, Snakes) Level 3 The Mountains ( Wild Boar, Wolves, Snakes, Bears) Level 4 The Jungle ( Wild Boar, Snakes, Wild Cats, Fire Ants, Killer Bees) Level 5 The Dead Forest (Scorpions, Snakes, Wolves, Fire Ants )

Keep in mind that the animals you see listed only spawn during the day, at night the dead walk the maze and look for the living. The dead only spawn at night and only on levels 2-15. Level one is used to get the player to gameplay, there are no deadly animals that spawn anywhere on level one, all creatures are passive.

Each level is defined with a big ancient stone doorway, when you see these you know you have reached a new level. It is an open map so you can travel back and forth to levels, the main goal is to find the end.

This weeks changes.

#Added new Wolf in for the night time, spawns with the dead.

#Added ancient doorways to separate levels #Removed wild boar and day wolves from level one #Removed dead from Level one #Increased amount of stamina used when jumping #Decreased amount of stamina used when running #Decreased amount of sticks and long sticks that drop #Survival book will now be listed in levels and new recipes open as you move through new levels #Half shelter now uses Fiber instead of Pine branches, its a thatch Half shelter now and the Pine tent was moved to level 2 #Level one is mostly meadows now and most trees have been removed

Source

Steam News / 24 June 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.