HomeGamesUpdatesPricingMethodology
Steam News8 October 20223y ago

Patch 0.03 is live! Exit rework, bell sabotage, spanish loca, green/black bug...

Hey Sinners, What's new? The exit has been reworked to prevent sinners from guessing the 3rd number or force-brut the code.

In this update2

Full notes

Full The Matriarch update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Sinners,

What changed

1 fix3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Server
  • UI and audio
  • Compatibility
  • Maps
changedWhat's new?The exit has been reworked to prevent sinners from guessing the 3rd number or force-brut the code. Even if the 3 numbers are correct, Sinners still have to unlock the exit manually, if the code is wrong there is a 10s cooldown until you can try another code
addedWhat's new?Do you like to play risky? As a Sinner, you can now sabotage the bell! This won't be easy as it takes some looong seconds before it breaks. In the future, I would like to give players the option to play with or without this feature or decide the number of seconds it takes to sabotage it.
fixedWhat's new?Black / Green screen bug is hopefully fixed, this bug happens when you try to join an ongoing game. I'm not sure yet why ongoing games are shown in the server browser, but now you'll get kicked back to the main menu with an error message.
addedWhat's new?Spanish loca has been added, and Ukrainian will be next, after that I'll stop adding new languages to focus on other parts of the development.
changedWhat's new?If you unlocked the pyre/guillotine during the beta, you should now get the achievements when opening the shop.
changedWhat's new?Iron maiden sound effect has been adjusted

The Matriarch changes

changedThe exit has been reworked to prevent sinners from guessing the 3rd number or force-brut the code. Even if the 3 numbers are correct, Sinners still have to unlock the exit manually, if the code is wrong there is a 10s cooldown until you can try another code
addedDo you like to play risky? As a Sinner, you can now sabotage the bell! This won't be easy as it takes some looong seconds before it breaks. In the future, I would like to give players the option to play with or without this feature or decide the number of seconds it takes to sabotage it.
fixedBlack / Green screen bug is hopefully fixed, this bug happens when you try to join an ongoing game. I'm not sure yet why ongoing games are shown in the server browser, but now you'll get kicked back to the main menu with an error message.
addedSpanish loca has been added, and Ukrainian will be next, after that I'll stop adding new languages to focus on other parts of the development.
changedIf you unlocked the pyre/guillotine during the beta, you should now get the achievements when opening the shop.

What's new?

  • The exit has been reworked to prevent sinners from guessing the 3rd number or force-brut the code. Even if the 3 numbers are correct, Sinners still have to unlock the exit manually, if the code is wrong there is a 10s cooldown until you can try another code

  • Do you like to play risky? As a Sinner, you can now sabotage the bell! This won't be easy as it takes some looong seconds before it breaks. In the future, I would like to give players the option to play with or without this feature or decide the number of seconds it takes to sabotage it.

  • Black / Green screen bug is hopefully fixed, this bug happens when you try to join an ongoing game. I'm not sure yet why ongoing games are shown in the server browser, but now you'll get kicked back to the main menu with an error message.

  • Spanish loca has been added, and Ukrainian will be next, after that I'll stop adding new languages to focus on other parts of the development.

  • If you unlocked the pyre/guillotine during the beta, you should now get the achievements when opening the shop.

  • Iron maiden sound effect has been adjusted

What's next?

  • I continue to work on the 3rd map, here is a small preview! Amongst many other changes, activities will be more complex and combine movement with interactions.

  • I have a solution in mind to make lag less visible, but the implementation is a bit complex, I'll focus on it once the 3rd map is released, (4-8 weeks from now)

  • Until the new map is released, I'd also like to commit to bi-weekly releases with more minor improvements/features/bug fixes, more to come soon!

Cheers,

Source

Steam News / 8 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.