Devlog #04: Beta-test dates, new killing devices, golden shovel and more!
It's been a while since the last devlog here! After the Steam Festival in February and a short break in March, I've been working on a mix of big and small new features.
Full notes
Full The Matriarch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes6 additions1 change0 removals
Gameplay
Workshop
Maps
UI and audio
Compatibility
addedAfter the Steam Festival in February and a short break in March, I've been working on a mix of big and small new features.
addedScoring and shop systems: At the end of each game, earn a number of coins that depend on if you won, lost, or died. Use these coins in Mephisto's workshop to buy new exciting killing devices! My plan is to regularly update the workshop with flavorful cosmetics.
changedThe Golden Shovel feature! At the beginning of each game, a special shovel is hidden somewhere on the map, if a sinner finds it, they will be able to dig 2x faster
addedSinners now have bigger names than BOTs (for sinners only), making it easier for players to identify their allies.
addedThe Matriarch now has a 'reset all' button in the journal, changing all the checkmarks or crosses to '?'
addedI slightly reworked the first map (adding some flavorful decor elements) and started working on the second map
The Matriarch changes
addedAfter the Steam Festival in February and a short break in March, I've been working on a mix of big and small new features.
addedScoring and shop systems: At the end of each game, earn a number of coins that depend on if you won, lost, or died. Use these coins in Mephisto's workshop to buy new exciting killing devices! My plan is to regularly update the workshop with flavorful cosmetics.
changedThe Golden Shovel feature! At the beginning of each game, a special shovel is hidden somewhere on the map, if a sinner finds it, they will be able to dig 2x faster
addedSinners now have bigger names than BOTs (for sinners only), making it easier for players to identify their allies.
addedThe Matriarch now has a 'reset all' button in the journal, changing all the checkmarks or crosses to '?'
It's been a while since the last devlog here!
After the Steam Festival in February and a short break in March, I've been working on a mix of big and small new features.
AddedScoring and shop systemsAt the end of each game, earn a number of coins that depend on if you won, lost, or died. Use these coins in Mephisto's workshop to buy new exciting killing devices! My plan is to regularly update the workshop with flavorful cosmetics.
The Golden Shovel feature! At the beginning of each game, a special shovel is hidden somewhere on the map, if a sinner finds it, they will be able to dig 2x faster
Sinners now have bigger names than BOTs (for sinners only), making it easier for players to identify their allies.
The Matriarch now has a 'reset all' button in the journal, changing all the checkmarks or crosses to '?'
I slightly reworked the first map (adding some flavorful decor elements) and started working on the second map
I will activate the demo on Steam for 4 days from the 29th of April to 2nd of March to test all of these, if you didn't have a chance to test the game yet, or want to test the new functionalities, I'd be happy to have you participating in this new beta!