Full notes
Full The Masterplan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
Changelog
New aiming action. -When you click a target with the right mouse button while equipping a firearm, it will aim a target. While aiming, goon will follow the target and keep the firearm pointed at it. -You need to first aim a target before you can shoot it. This does not apply to melee weapons. -You can now also drag from a character and end your dragging on top of a target to start aiming at it.
Added lines from goon to target to indicate the action you are about to execute.
Q is now always mapped to fists(holster weapon).
E,R,T are now always mapped to weapons in order of your inventory.
Inventory quick select keys(Q,E,R,T) do not toggle between equip and unequip anymore, they only equip target weapon. This should make controlling a group and using quick keys easier.
Updated controls reference screen.
If you have completed an objective, it will now be properly shown as completed when you go to a heist for a subsequent time.
Added source assets as an example for modders.
Fixed a crash that was happening if a font or a sprite was not found from a spritesheet.
Support for French and German characters in fonts
Unique icon for improvised explosive
Fixed overlapping doors in bank and arcade
Added "staff only" signs to some off-limits areas
Here's a small teaser for the next update: P.S. If you are interested in joining a test group of map makers/modders for The Masterplan, follow The Masterplan on Steam, and email us at info@sharkpunch.com. Include your Steam forum username, so we can add you to the testing group.
Source
Changelog.gg summarizes and formats this update. How we read updates.
