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Steam News14 November 20257mo ago

SPLENDID UPDATE!

Based on your gameplay sessions and feedback, we have changed and adjusted some aspects of the game in this update. 1.1.

In this update3

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Full The Mare Show update

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What changed

1 fix3 additions4 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
changedBased on your gameplay sessions and feedback, we have changed and adjusted some aspects of the game in this update.
addedAdditions:Added a creature-free mode, which can be accessed after completing the corresponding stage at least once, from the Hall.
removedAdditions:Additions to the enemy mechanics of the "The Alleys" stage to improve gameplay flow. There is now a gauge displayed on the creature’s eye. If it fills up completely, it becomes invulnerable to the flashlight. Also, after removing the light from its eye, the creature becomes briefly stunned, giving the player a better chance to escape.
addedAdditions:Added a dynamic outline that indicates whether it is possible to illuminate the head of the enemy in the "Pro Nobis Hotel" stage, along with a lighting particle effect.
addedAdditions:We made it easier to find the kerosenes in the "Pro Nobis Hotel" stage by adding an outline when the player approaches them within a certain distance.
changedChanges:Reworked the achievement "This Show Is Mine" (Complete stages consecutively without dying) to show your progress on the boards located in the Hall. For each stage completed without dying, an icon will appear on the corresponding board. Icons earned during the process will disappear if you fail.

The Mare Show changes

changedBased on your gameplay sessions and feedback, we have changed and adjusted some aspects of the game in this update.
addedAdded a creature-free mode, which can be accessed after completing the corresponding stage at least once, from the Hall.
removedAdditions to the enemy mechanics of the "The Alleys" stage to improve gameplay flow. There is now a gauge displayed on the creature’s eye. If it fills up completely, it becomes invulnerable to the flashlight. Also, after removing the light from its eye, the creature becomes briefly stunned, giving the player a better chance to escape.
addedAdded a dynamic outline that indicates whether it is possible to illuminate the head of the enemy in the "Pro Nobis Hotel" stage, along with a lighting particle effect.
addedWe made it easier to find the kerosenes in the "Pro Nobis Hotel" stage by adding an outline when the player approaches them within a certain distance.

Based on your gameplay sessions and feedback, we have changed and adjusted some aspects of the game in this update.

1.1.0 Patch Notes:

Additions:

  • Added a creature-free mode, which can be accessed after completing the corresponding stage at least once, from the Hall.

  • Additions to the enemy mechanics of the "The Alleys" stage to improve gameplay flow. There is now a gauge displayed on the creature’s eye. If it fills up completely, it becomes invulnerable to the flashlight. Also, after removing the light from its eye, the creature becomes briefly stunned, giving the player a better chance to escape.

  • Added a dynamic outline that indicates whether it is possible to illuminate the head of the enemy in the "Pro Nobis Hotel" stage, along with a lighting particle effect.

  • We made it easier to find the kerosenes in the "Pro Nobis Hotel" stage by adding an outline when the player approaches them within a certain distance.

Changes:

  • Reworked the achievement "This Show Is Mine" (Complete stages consecutively without dying) to show your progress on the boards located in the Hall. For each stage completed without dying, an icon will appear on the corresponding board. Icons earned during the process will disappear if you fail.

  • Slightly increased the speed of the enemies in the "The Tower" stage, as we noticed it was too easy to complete.

Fixes:

  • General UI and HUD bug fixes that occurred occasionally.

  • We adjusted some of the text in the final scene, which was appearing too quickly.

Source

Steam News / 14 November 2025

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