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Steam News1 November 20196y ago

UPDATE #7 v0.0.5

UPDATE #7 v0.0.5 - SUPPORT MAGES – NEW SYSTEM – Support Mages have been added to the game! Support mages allow you to use additional mages at half value to support your main mage!

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Full The Magician's Research update

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What changed

0 fixes2 additions0 changes0 removals
  • Maps
  • Balance
addedUPDATE #7 v0.0.5 - SUPPORT MAGES – NEW SYSTEM – Support Mages have been added to the game! Support mages allow you to use additional mages at half value to support your main mage! This also allows you to ‘quick switch’ mages in the main game if you’re an active player who wants to make the most out of using multiple mages. There are a total of 4 Support Mage slots. You unlock the first Support Mage slot at Stage 750. The second at Stage 1500, the third at Stage 3000. The Fourth slot is available for Philosopher Stones in the Store and purchasable starting at stage 300. Using the slots you can mix and match builds and groups of mages to make your own party and strategies! - Mage Window - You can now see and assign your support mages in the Mage Window if you have the slots unlocked. - Mage Window - Your selected main mage now has a border around them. - FAQ – A FAQ page has been added for Support Mages - Tutorial A tutorial has been added for Support Mages - Throw the Bones – Have been buffed quite a bit. - Alchemy – Alchemy buffs timers have been significantly increased . White ingredients now give 15 minutes each. Green ingredients give 30 minutes each. Blue ingredients give 60 minutes each. Purple ingredients give 90 minutes each. Golden ingredients give 180 minutes each. We wanted you to be able to utilize the buffs idly or actively so we extended the timers quite extensively. - Alchemy – Window faction levels now extend Alchemy buffs by 10 minutes (Up from 1 minute each) – This works for already achieved faction levels. - Fairy Rune Faction – You now get 5 random runes in boons per level of Fairy Faction (Up from one). NOTE: This will not affect your current time shift, only future levels in the current time shift, or any future time shifts. IE if you are level 5 in Fairy Faction you currently have 5 free runes. After the patch you will still have 5 free runes. If you make level 6 you will have +5 more = 10 free runes. AFTER time shifting you would have -At lvl 6 faction – 30 random runes. - Liquid Gold – Once you’ve reached Tier 1 for the first time the Tier 1 Liquid Gold spells should now remain unlocked after Time Shifting. - Badges – Reaching T1 Liquid Gold will allow you to see your first permanent Badge. This will remain after time shifting as a permanent bonus for having reached Tier 1! - Background – The background now moves when you kill an Experiment. We wanted to add a feeling of progression and exploration. - Shop Auto-Move Reduction – Reduction increased to 60 seconds per rank (up from 30 seconds). – We wanted a way for you to still be able to remove 10 minutes from the auto-move timer if you wanted with the change to the conjurer. Instead of increasing the number of ranks, we’ve simply buffed the ranks instead. - Quests –Several quests have been adjusted.
addedMAGES –With the Support Mage system we’ve decided to make changes to many of the mages based on feedback from the discord and what we’ve seen from balancing and usage. We only intend to make the mages better and more useful in more situations. If you’d like to leave feedback, we encourage you to join the discord and leave your feedback in the suggestions channel or talk with others in the discord. Discord: https://discord.gg/Khm9UUm - ENCHANTER – Consume 2 Autoclicks at a time, but they’ll do 250% Damage. (Only Autoclicks). We’ve heard not many were using his Stun mechanic and were wanting a way to play around with their Autoclicks more, so we’ve changed him up. - SPIRIT GUIDE – When your Shield activates you take 50% Damage for 5 seconds. While his mechanic was good for later in the game, we wanted to give him a mechanic, that while still shield based, was more useful early in the game as well. - WITCH – She now has a 10% Chance when an enemy arrives to deal 5% of their max HP as damage every second for 2 seconds. She will also heal herself for 10% of her HP after 2 seconds if this activate. We heard feedback that she mostly wasn’t used because while strong, her damage over time effect wasn’t able to be fully utilized except on bosses. The enemies died too fast to use it all and therefore she wasn’t as fun to play. We’ve shortened the DoT affect while also adding a staggered heal to make her more viable for pushing. - FROST MAGE – Attack Speed bonus increased to 12% He wants to be faster to make other things look slower. - NYMPH – Remains the same. She was already one of the more powerful mages so she’s remaining the same for the moment. - ALCHEMIST – Remains the Same. She is one of the most used Mages for idle time so she remains the same. - CONJURER – He now has a 10% chance every 30 seconds to find 1000 autoclicks. We’ve been told that most prefer to Idle with the Alchemist as she helps you to farm potions while idle, and that the amount that the Conjurer adds to your Idle bonuses is not an extreme help. Some were wanting a way to be able to farm Autoclicks when out of them (especially if using the Dragon Egg autoclick buff). In conjunction with this we’ve increased the Auto-Move reduction shop item to be 60 seconds per level instead of 30 seconds per level to have a way to make up for this lost time if you preferred this build. - HARBINGER – Chance increased to 5%. We thought she could use a slight increase in her chance. - EMBER DANCER – Remains the Same. She also was already one of the stronger pushing mages in the game so she’s remaining the same. - GYPSY – She now has a 10% chance every 30 seconds to auto-collect an EXP note and double its value. The chance at an extra EXP note was good, but it didn’t help unless you were super active, so we wanted to change it slightly to where you could make some use from it in a slightly more idle manner as well.

The Magician's Research changes

addedUPDATE #7 v0.0.5 - SUPPORT MAGES – NEW SYSTEM – Support Mages have been added to the game! Support mages allow you to use additional mages at half value to support your main mage! This also allows you to ‘quick switch’ mages in the main game if you’re an active player who wants to make the most out of using multiple mages. There are a total of 4 Support Mage slots. You unlock the first Support Mage slot at Stage 750. The second at Stage 1500, the third at Stage 3000. The Fourth slot is available for Philosopher Stones in the Store and purchasable starting at stage 300. Using the slots you can mix and match builds and groups of mages to make your own party and strategies! - Mage Window - You can now see and assign your support mages in the Mage Window if you have the slots unlocked. - Mage Window - Your selected main mage now has a border around them. - FAQ – A FAQ page has been added for Support Mages - Tutorial A tutorial has been added for Support Mages - Throw the Bones – Have been buffed quite a bit. - Alchemy – Alchemy buffs timers have been significantly increased . White ingredients now give 15 minutes each. Green ingredients give 30 minutes each. Blue ingredients give 60 minutes each. Purple ingredients give 90 minutes each. Golden ingredients give 180 minutes each. We wanted you to be able to utilize the buffs idly or actively so we extended the timers quite extensively. - Alchemy – Window faction levels now extend Alchemy buffs by 10 minutes (Up from 1 minute each) – This works for already achieved faction levels. - Fairy Rune Faction – You now get 5 random runes in boons per level of Fairy Faction (Up from one). NOTE: This will not affect your current time shift, only future levels in the current time shift, or any future time shifts. IE if you are level 5 in Fairy Faction you currently have 5 free runes. After the patch you will still have 5 free runes. If you make level 6 you will have +5 more = 10 free runes. AFTER time shifting you would have -At lvl 6 faction – 30 random runes. - Liquid Gold – Once you’ve reached Tier 1 for the first time the Tier 1 Liquid Gold spells should now remain unlocked after Time Shifting. - Badges – Reaching T1 Liquid Gold will allow you to see your first permanent Badge. This will remain after time shifting as a permanent bonus for having reached Tier 1! - Background – The background now moves when you kill an Experiment. We wanted to add a feeling of progression and exploration. - Shop Auto-Move Reduction – Reduction increased to 60 seconds per rank (up from 30 seconds). – We wanted a way for you to still be able to remove 10 minutes from the auto-move timer if you wanted with the change to the conjurer. Instead of increasing the number of ranks, we’ve simply buffed the ranks instead. - Quests –Several quests have been adjusted.
addedMAGES –With the Support Mage system we’ve decided to make changes to many of the mages based on feedback from the discord and what we’ve seen from balancing and usage. We only intend to make the mages better and more useful in more situations. If you’d like to leave feedback, we encourage you to join the discord and leave your feedback in the suggestions channel or talk with others in the discord. Discord: https://discord.gg/Khm9UUm - ENCHANTER – Consume 2 Autoclicks at a time, but they’ll do 250% Damage. (Only Autoclicks). We’ve heard not many were using his Stun mechanic and were wanting a way to play around with their Autoclicks more, so we’ve changed him up. - SPIRIT GUIDE – When your Shield activates you take 50% Damage for 5 seconds. While his mechanic was good for later in the game, we wanted to give him a mechanic, that while still shield based, was more useful early in the game as well. - WITCH – She now has a 10% Chance when an enemy arrives to deal 5% of their max HP as damage every second for 2 seconds. She will also heal herself for 10% of her HP after 2 seconds if this activate. We heard feedback that she mostly wasn’t used because while strong, her damage over time effect wasn’t able to be fully utilized except on bosses. The enemies died too fast to use it all and therefore she wasn’t as fun to play. We’ve shortened the DoT affect while also adding a staggered heal to make her more viable for pushing. - FROST MAGE – Attack Speed bonus increased to 12% He wants to be faster to make other things look slower. - NYMPH – Remains the same. She was already one of the more powerful mages so she’s remaining the same for the moment. - ALCHEMIST – Remains the Same. She is one of the most used Mages for idle time so she remains the same. - CONJURER – He now has a 10% chance every 30 seconds to find 1000 autoclicks. We’ve been told that most prefer to Idle with the Alchemist as she helps you to farm potions while idle, and that the amount that the Conjurer adds to your Idle bonuses is not an extreme help. Some were wanting a way to be able to farm Autoclicks when out of them (especially if using the Dragon Egg autoclick buff). In conjunction with this we’ve increased the Auto-Move reduction shop item to be 60 seconds per level instead of 30 seconds per level to have a way to make up for this lost time if you preferred this build. - HARBINGER – Chance increased to 5%. We thought she could use a slight increase in her chance. - EMBER DANCER – Remains the Same. She also was already one of the stronger pushing mages in the game so she’s remaining the same. - GYPSY – She now has a 10% chance every 30 seconds to auto-collect an EXP note and double its value. The chance at an extra EXP note was good, but it didn’t help unless you were super active, so we wanted to change it slightly to where you could make some use from it in a slightly more idle manner as well.

UPDATE #7 v0.0.5 - SUPPORT MAGES NEW SYSTEM Support Mages have been added to the game! Support mages allow you to use additional mages at half value to support your main mage! This also allows you to ‘quick switch’ mages in the main game if you’re an active player who wants to make the most out of using multiple mages. There are a total of 4 Support Mage slots. You unlock the first Support Mage slot at Stage 750. The second at Stage 1500, the third at Stage 3000. The Fourth slot is available for Philosopher Stones in the Store and purchasable starting at stage 300. Using the slots you can mix and match builds and groups of mages to make your own party and strategies! - Mage Window - You can now see and assign your support mages in the Mage Window if you have the slots unlocked. - Mage Window - Your selected main mage now has a border around them. - FAQ – A FAQ page has been added for Support Mages - Tutorial A tutorial has been added for Support Mages - Throw the Bones – Have been buffed quite a bit. - Alchemy – Alchemy buffs timers have been significantly increased. White ingredients now give 15 minutes each. Green ingredients give 30 minutes each. Blue ingredients give 60 minutes each. Purple ingredients give 90 minutes each. Golden ingredients give 180 minutes each. We wanted you to be able to utilize the buffs idly or actively so we extended the timers quite extensively. - Alchemy – Window faction levels now extend Alchemy buffs by 10 minutes (Up from 1 minute each) – This works for already achieved faction levels. - Fairy Rune Faction – You now get 5 random runes in boons per level of Fairy Faction (Up from one). NOTE: This will not affect your current time shift, only future levels in the current time shift, or any future time shifts. IE if you are level 5 in Fairy Faction you currently have 5 free runes. After the patch you will still have 5 free runes. If you make level 6 you will have +5 more = 10 free runes. AFTER time shifting you would have -At lvl 6 faction – 30 random runes. - Liquid Gold – Once you’ve reached Tier 1 for the first time the Tier 1 Liquid Gold spells should now remain unlocked after Time Shifting. - Badges – Reaching T1 Liquid Gold will allow you to see your first permanent Badge. This will remain after time shifting as a permanent bonus for having reached Tier 1! - Background – The background now moves when you kill an Experiment. We wanted to add a feeling of progression and exploration. - Shop Auto-Move Reduction – Reduction increased to 60 seconds per rank (up from 30 seconds). – We wanted a way for you to still be able to remove 10 minutes from the auto-move timer if you wanted with the change to the conjurer. Instead of increasing the number of ranks, we’ve simply buffed the ranks instead. - Quests –Several quests have been adjusted.

  • MAGES –With the Support Mage system we’ve decided to make changes to many of the mages based on feedback from the discord and what we’ve seen from balancing and usage. We only intend to make the mages better and more useful in more situations. If you’d like to leave feedback, we encourage you to join the discord and leave your feedback in the suggestions channel or talk with others in the discord. Discord: https://discord.gg/Khm9UUm - ENCHANTER – Consume 2 Autoclicks at a time, but they’ll do 250% Damage. (Only Autoclicks). We’ve heard not many were using his Stun mechanic and were wanting a way to play around with their Autoclicks more, so we’ve changed him up. - SPIRIT GUIDE – When your Shield activates you take 50% Damage for 5 seconds. While his mechanic was good for later in the game, we wanted to give him a mechanic, that while still shield based, was more useful early in the game as well. - WITCH – She now has a 10% Chance when an enemy arrives to deal 5% of their max HP as damage every second for 2 seconds. She will also heal herself for 10% of her HP after 2 seconds if this activate. We heard feedback that she mostly wasn’t used because while strong, her damage over time effect wasn’t able to be fully utilized except on bosses. The enemies died too fast to use it all and therefore she wasn’t as fun to play. We’ve shortened the DoT affect while also adding a staggered heal to make her more viable for pushing. - FROST MAGE – Attack Speed bonus increased to 12% He wants to be faster to make other things look slower. - NYMPH – Remains the same. She was already one of the more powerful mages so she’s remaining the same for the moment. - ALCHEMIST – Remains the Same. She is one of the most used Mages for idle time so she remains the same. - CONJURER – He now has a 10% chance every 30 seconds to find 1000 autoclicks. We’ve been told that most prefer to Idle with the Alchemist as she helps you to farm potions while idle, and that the amount that the Conjurer adds to your Idle bonuses is not an extreme help. Some were wanting a way to be able to farm Autoclicks when out of them (especially if using the Dragon Egg autoclick buff). In conjunction with this we’ve increased the Auto-Move reduction shop item to be 60 seconds per level instead of 30 seconds per level to have a way to make up for this lost time if you preferred this build. - HARBINGER – Chance increased to 5%. We thought she could use a slight increase in her chance. - EMBER DANCER – Remains the Same. She also was already one of the stronger pushing mages in the game so she’s remaining the same. - GYPSY – She now has a 10% chance every 30 seconds to auto-collect an EXP note and double its value. The chance at an extra EXP note was good, but it didn’t help unless you were super active, so we wanted to change it slightly to where you could make some use from it in a slightly more idle manner as well.

Source

Steam News / 1 November 2019

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