HomeGamesUpdatesPricingMethodology
Steam News24 November 20214y ago

Update v1.1.0 Announcement

Update v1.1.0 includes a reduction in enemy strength, improved inventory performance, and an improvement in solving confusing puzzles. If you wish to play the game at the current difficulty level (v1.0.

Full notes

Full THE MADHOUSE | 感染屋敷 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Performance
  • UI and audio
changedUpdate v1.1.0 includes a reduction in enemy strength, improved inventory performance, and an improvement in solving confusing puzzles. If you wish to play the game at the current difficulty level (v1.0.0), please cancel the update when it runs.
fixed■Contents of Update v1.1.0 ・Bug fix - Fixed a bug that left the steal eyes screen after the steal eyes tutorial was completed. ・Fixed an incomprehensible puzzle. - Bucket - Trap boxes, etc. ・Improved inventory performance - Improved inventory display speed - Improved item/file selection speed ・Reduced enemy strength - Reduced enemy attack power (Easy, Normal, Hard) - Reduced enemy speed (Easy, Normal) - Reduced the field of view of some enemies (common for all difficulty levels) - Decreased the amount of time players are out of action when attacked (on all difficulties). - Increased duration of small fire extinguishers for some enemies. ・Corrected the wandering routes of some enemies. (Wandering route correction is not reflected when loading existing (v1.0.0) save data.) ・Fixed enemies opening save room doors to prevent entry. ・Added hiding points. ・Other minor fixes

THE MADHOUSE | 感染屋敷 changes

changedUpdate v1.1.0 includes a reduction in enemy strength, improved inventory performance, and an improvement in solving confusing puzzles. If you wish to play the game at the current difficulty level (v1.0.0), please cancel the update when it runs.
fixed■Contents of Update v1.1.0 ・Bug fix - Fixed a bug that left the steal eyes screen after the steal eyes tutorial was completed. ・Fixed an incomprehensible puzzle. - Bucket - Trap boxes, etc. ・Improved inventory performance - Improved inventory display speed - Improved item/file selection speed ・Reduced enemy strength - Reduced enemy attack power (Easy, Normal, Hard) - Reduced enemy speed (Easy, Normal) - Reduced the field of view of some enemies (common for all difficulty levels) - Decreased the amount of time players are out of action when attacked (on all difficulties). - Increased duration of small fire extinguishers for some enemies. ・Corrected the wandering routes of some enemies. (Wandering route correction is not reflected when loading existing (v1.0.0) save data.) ・Fixed enemies opening save room doors to prevent entry. ・Added hiding points. ・Other minor fixes

Update v1.1.0 includes a reduction in enemy strength, improved inventory performance, and an improvement in solving confusing puzzles. If you wish to play the game at the current difficulty level (v1.0.0), please cancel the update when it runs.

■Contents of Update v1.1.0 ・Bug fix - Fixed a bug that left the steal eyes screen after the steal eyes tutorial was completed. ・Fixed an incomprehensible puzzle. - Bucket - Trap boxes, etc. ・Improved inventory performance - Improved inventory display speed - Improved item/file selection speed ・Reduced enemy strength - Reduced enemy attack power (Easy, Normal, Hard) - Reduced enemy speed (Easy, Normal) - Reduced the field of view of some enemies (common for all difficulty levels) - Decreased the amount of time players are out of action when attacked (on all difficulties). - Increased duration of small fire extinguishers for some enemies. ・Corrected the wandering routes of some enemies. (Wandering route correction is not reflected when loading existing (v1.0.0) save data.) ・Fixed enemies opening save room doors to prevent entry. ・Added hiding points. ・Other minor fixes

Source

Steam News / 24 November 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.