Full notes
Full The Low Road update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Thanks for playing The Low Road! The feedback has been so helpful!
ADDITIONS/CHANGES:
Added some music triggers for certain gameplay states in Ch3
Updated some music to include additional instruments
Added some ambient and one-shot SFX to various places
Banner for Unity launcher
FIXES:
Did some post-process cleanup on Horace's VOs to improve quality Increased import resolution of Turn's art to increase crispness
Fixed some race conditions surrounding inventory item use that could cause soft locks
Fixed artifacts in seams (all quality settings) and screen edges (fastest quality setting) on full-screen sprites
Fixed some FPPs that would display incorrectly, sometimes causing unplayability, at certain strange resolutions
Fixed certain scenes from displaying in an incorrect state in some circumstances
Fixed some dialog logic issues causing "player response" menus to appear when they shouldn't
Fixed some music triggers that stopped working
Fixed some incorrect subtitles
Removed the ability to interact with certain environmental items when they shouldn't be interactable
Adjusted some chapter card display times to better sync with music
Improved timing of some sequences to align audio with visuals
Tweaked audio mixing throughout the game
Fixed some music transitions to be more natural sounding
Prevented certain inventory items from being used repeatedly when they shouldn't be
Fixed some incorrect character babbling in certain conversations
Cleaned up some incorrectly implemented content
Adjusted some graphics to properly reflect the current game state
Adjusted some logic in CH 6 to avoid confusion in some circumstances
Source
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