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Steam News31 August 20178y ago

The Low Road Patch Notes

Thanks for playing The Low Road! The feedback has been so helpful! ADDITIONS/CHANGES: Added some music triggers for certain gameplay states in Ch3 Updated some music to include additional instruments Added some ambient

Full notes

Full The Low Road update

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What changed

11 fixes2 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedADDITIONS/CHANGES:Added some music triggers for certain gameplay states in Ch3
changedADDITIONS/CHANGES:Updated some music to include additional instruments
addedADDITIONS/CHANGES:Added some ambient and one-shot SFX to various places
changedFIXES:Did some post-process cleanup on Horace's VOs to improve quality Increased import resolution of Turn's art to increase crispness
fixedFIXES:Fixed some race conditions surrounding inventory item use that could cause soft locks
fixedFIXES:Fixed artifacts in seams (all quality settings) and screen edges (fastest quality setting) on full-screen sprites

Thanks for playing The Low Road! The feedback has been so helpful!

ADDITIONS/CHANGES:

Added some music triggers for certain gameplay states in Ch3

Updated some music to include additional instruments

Added some ambient and one-shot SFX to various places

Banner for Unity launcher

FIXES:

Did some post-process cleanup on Horace's VOs to improve quality Increased import resolution of Turn's art to increase crispness

Fixed some race conditions surrounding inventory item use that could cause soft locks

Fixed artifacts in seams (all quality settings) and screen edges (fastest quality setting) on full-screen sprites

Fixed some FPPs that would display incorrectly, sometimes causing unplayability, at certain strange resolutions

Fixed certain scenes from displaying in an incorrect state in some circumstances

Fixed some dialog logic issues causing "player response" menus to appear when they shouldn't

Fixed some music triggers that stopped working

Fixed some incorrect subtitles

Removed the ability to interact with certain environmental items when they shouldn't be interactable

Adjusted some chapter card display times to better sync with music

Improved timing of some sequences to align audio with visuals

Tweaked audio mixing throughout the game

Fixed some music transitions to be more natural sounding

Prevented certain inventory items from being used repeatedly when they shouldn't be

Fixed some incorrect character babbling in certain conversations

Cleaned up some incorrectly implemented content

Adjusted some graphics to properly reflect the current game state

Adjusted some logic in CH 6 to avoid confusion in some circumstances

Source

Steam News / 31 August 2017

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