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Steam News21 November 20205y ago

Upcoming Update v.1.1.0 & Update v1.0.9

Update V.1.0.9.5 Changes : - Added a Vive/Valve Test Mode ( Still Work in Progress ) > Valve should work now and give the proper height or approximatively, the visual controls are gonna be wrong.

Full notes

Full The Lost Shrine - Escape Room update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedAdded a Vive/Valve Test Mode ( Still Work in Progress ) > Valve should work now and give the proper height or approximatively, the visual controls are gonna be wrong. (For Instance X will be L-A) I will try to remap every Vive and Valve controls once selected and change the visuals on the next Update. (So, I will keep calling them incompatible for now until it's done and 100% operational) If any Valve users have the game and want to test the game, that'd be amazing to give me feedbacks. (Send me an email : thefoxark@gmail.com, discord : Sebby#9639 or by twitter @Fox_Sebby) (I have an Oculus, which mean, I can't actually test anything)
addedAdded a new Function Language now follow through levels > The player choose its language from the Main Screen and it will stay saved until the game is restarted or until you go back to the Game Menu.
addedAdded a Graphic Tab in the Watch UI(French/English/Spanish) > Huge for optimization and performance. ( Now allows pretty much all the computers to play the game ) 3D Resolution / View Distance / Shadow Quality / Effects Quality
addedPortuguese Language support will be added in the Next Update
addedAdded Header-HUD Subtitles (French/English/Spanish) - Added PlayZone FootPrints (To Show the Playzone middle / Sync with HUD and Player Capsule / Staying on those footprints will get the collision right) - Optimization : Game Menu and Level 1 (Average frames should be better by 25%) - Last Puzzle in Level 2 Final Fix (100% working now)
changedWe heard some of your concerns about the optimization of the game for non-High-End Computers.

The Lost Shrine - Escape Room changes

addedAdded a Vive/Valve Test Mode ( Still Work in Progress ) > Valve should work now and give the proper height or approximatively, the visual controls are gonna be wrong. (For Instance X will be L-A) I will try to remap every Vive and Valve controls once selected and change the visuals on the next Update. (So, I will keep calling them incompatible for now until it's done and 100% operational) If any Valve users have the game and want to test the game, that'd be amazing to give me feedbacks. (Send me an email : thefoxark@gmail.com, discord : Sebby#9639 or by twitter @Fox_Sebby) (I have an Oculus, which mean, I can't actually test anything)
addedAdded a new Function Language now follow through levels > The player choose its language from the Main Screen and it will stay saved until the game is restarted or until you go back to the Game Menu.
addedAdded a Graphic Tab in the Watch UI(French/English/Spanish) > Huge for optimization and performance. ( Now allows pretty much all the computers to play the game ) 3D Resolution / View Distance / Shadow Quality / Effects Quality
addedPortuguese Language support will be added in the Next Update
addedAdded Header-HUD Subtitles (French/English/Spanish) - Added PlayZone FootPrints (To Show the Playzone middle / Sync with HUD and Player Capsule / Staying on those footprints will get the collision right) - Optimization : Game Menu and Level 1 (Average frames should be better by 25%) - Last Puzzle in Level 2 Final Fix (100% working now)

Update V.1.0.9.5

Changes :

- Added a Vive/Valve Test Mode ( Still Work in Progress ) > Valve should work now and give the proper height or approximatively, the visual controls are gonna be wrong. (For Instance X will be L-A) I will try to remap every Vive and Valve controls once selected and change the visuals on the next Update. (So, I will keep calling them incompatible for now until it's done and 100% operational) If any Valve users have the game and want to test the game, that'd be amazing to give me feedbacks. (Send me an email : thefoxark@gmail.com, discord : Sebby#9639 or by twitter @Fox_Sebby) (I have an Oculus, which mean, I can't actually test anything)

- Added a new Function Language now follow through levels > The player choose its language from the Main Screen and it will stay saved until the game is restarted or until you go back to the Game Menu.

- Added a Graphic Tab in the Watch UI(French/English/Spanish) > Huge for optimization and performance. ( Now allows pretty much all the computers to play the game ) 3D Resolution / View Distance / Shadow Quality / Effects Quality

Portuguese Language support will be added in the Next Update

Note that we are still working on the Patch 1.1.0 -> Details are down below

Update V.1.0.9

Changes :

- Added Header-HUD Subtitles (French/English/Spanish) - Added PlayZone FootPrints (To Show the Playzone middle / Sync with HUD and Player Capsule / Staying on those footprints will get the collision right) - Optimization : Game Menu and Level 1 (Average frames should be better by 25%) - Last Puzzle in Level 2 Final Fix (100% working now)

Hello fellow gamers!

We heard some of your concerns about the optimization of the game for non-High-End Computers.

We currently have some FPS Boost buttons in all 3 levels but we will make them more performant in the next patch and focus a lot on people frames.

Upcoming V.1.1.0 Features : - Level 4 (This level is gonna be completely different than the others, it will be more like an "Escape Room" than the previous ones which are focused on Puzzles and Riddles) Spoiler : We are making a massive mansion. Our objective is to add a story line, and make things way more interesting. We are trying to outpass ourselves on this one! That level by itself might be as long as the 3 past others combined, it is gonna literally a new game in the current game but, we are still following our TimeLine progression. > Plus, we are gonna make 3 graphics options for all kind of computers. AND we are using a new method to build the map, it will be a lot more optimized than the previous ones, even on High Graphics. (To Do)

- Multilanguage Subtitles System with the HUD - French / English / Spanish (Added in v1.0.9)

- Footprints. Those footprints have for purpose to show the middle of your PlayZone for the best collision. It will show up at the same time as your Header-HUD and be almost invisible after 15 seconds so it's not bothering your view. (Added in v1.0.9)

- Saving system, we expect the 4th level to be at least 4-5 hours long! It will be literally a full game. We know that not everyone has that much time. Which

Source

Steam News / 21 November 2020

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