Full notes
Full The Lost Prince update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
[Training part] 1. Game over no longer occurs due to stress levels in the training part. 2. The ability to Rest has been modified to randomly specially strengthen one of the Boy's abilities, rather than reducing stress levels. 3. Supplementary explanations for training part tips have been added. 4. Help contents have been modified according to the modification of the training part. 5. The button at the top right of the training part has been modified to use the training skip function instead of Help output. -If you skip training, you will be compensated for the ability points that you completed with Good results in learning and physical training twice each. *For system reasons, the number of part-time jobs that can be done per month is limited to a maximum of 3. (Part-time jobs cannot be scheduled after number 3.)
[Battle part] 1. The skill costs of Boy, Saint, and Rosy have been reduced overall. 2. The speed at which 1 cost is recharged has been reduced from 2 seconds to 1.5 seconds. 3. The button at the top right of the battle part has been changed to a battle skip function rather than a function to go to the title. - Even if you skip, you will still receive one passive skill as a reward.
Developer comments I judged that quite a few users were experiencing stress during training and combat. I made improvements in this area, but tried to reduce negative factors as much as possible. For those who want to fully enjoy the story, a skip function has been added for both training and combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
