In this update2
Full notes
Full The Lost Glitches update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions30 changes1 removal
- Balance
- Gameplay
changedWe’ve been deep in the data mines, watching replays, and listening to your feedback. It was time to tune the engine. We noticed some strategies were a little too dominant, while some cards weren't getting the love they deserved. This patch addresses cost efficiencies, adjusts health & power, and refines key mechanics to make every turn feel meaningful.
changedCardsAwakened Sleeper Cell : Stats increased from 5/4 to 5/6.
changedCardsBodyshield : Cost increased from 1 to 2. Effect changed from "Sacrifice an ally in order to play this. Stop Software with Instillation required" to "Sacrifice an ally in order to play this. Stop any Software."
changedCardsCapy Engineer : Cost reduced from 4 to 3.
changedCardsColour Augmentor : Stats increased from 0/2 to 3/4.
changedCardsCtrl-Z : Cost reduced from 3 to 2, but now requires Installation .
The Lost Glitches changes
changedWe’ve been deep in the data mines, watching replays, and listening to your feedback. It was time to tune the engine. We noticed some strategies were a little too dominant, while some cards weren't getting the love they deserved. This patch addresses cost efficiencies, adjusts health & power, and refines key mechanics to make every turn feel meaningful.
changedAwakened Sleeper Cell : Stats increased from 5/4 to 5/6.
changedBodyshield : Cost increased from 1 to 2. Effect changed from "Sacrifice an ally in order to play this. Stop Software with Instillation required" to "Sacrifice an ally in order to play this. Stop any Software."
changedCapy Engineer : Cost reduced from 4 to 3.
changedColour Augmentor : Stats increased from 0/2 to 3/4.
We’ve been deep in the data mines, watching replays, and listening to your feedback. It was time to tune the engine. We noticed some strategies were a little too dominant, while some cards weren't getting the love they deserved. This patch addresses cost efficiencies, adjusts health & power, and refines key mechanics to make every turn feel meaningful.
Here is the breakdown of the changes:
Cards
- Awakened Sleeper CellStats increased from 5/4 to 5/6.
- BodyshieldCost increased from 1 to 2. Effect changed from "Sacrifice an ally in order to play this. Stop Software with Instillation required" to "Sacrifice an ally in order to play this. Stop any Software."
- Capy EngineerCost reduced from 4 to 3.
- Colour AugmentorStats increased from 0/2 to 3/4.
- Ctrl-ZCost reduced from 3 to 2, but now requires Installation .
- Ctrl-A Ctrl-ZCost increased from 1 to 2.
- Death's HarvestCost reduced from 3 to 2.
- Dual MinesCost reduced from 3 to 2.
- Firewall TankStats adjusted from 2/4 to 0/4; Cost reduced from 4 to 2.
- Income TaxCost reduced from 2 to 1.
- Lead FarmerStats adjusted from 5/3 to 3/6; Activated Ability cost reduced from 3 to 2.
- Leafmane CrowstormStats adjusted from 5/6 to 4/6; added Extraction .
- Massive DeityStats adjusted from 5/20 to 4/20; Removed Overflow .
- Mischievous ImpStats adjusted from 3/5 to 3/4; Cost reduced from 3 to 2.
- NegateCost reduced from 4 to 3.
- RadicalStats increased from 2/1 to 2/3.
- The SeerEffect updated for clarity and balance: "Whenever you look at exactly one card, you may take damage equal to its energy cost to initialise it."
- Shaman HarvesterStats adjusted from 2/3 to 1/2; Cost reduced from 3 to 2; added Extraction .
- Sky GuardianStats adjusted from 1/5 to 2/3.
- Spirit ForagerStats increased from 3/3 to 3/4; added Extraction .
- SuccubusStats adjusted from 1/2 to 1/5.
- Tree of LifeAdded Extraction .
- VaccinatorCost reduced from 3 to 2.
- VampyrStats increased from 3/2 to 3/4.
- Viper VirusStats increased from 1/2 to 1/3.
- Wind downHealing increased from 3 to 4.
Skills
- Backtrack BlastCost reduced from 6 to 5.
- Complete ErasureCost increased from 5 to 7.
- Mercy KillingCost reduced from 8 to 7.
- ProvokeCost increased from 4 to 6.
- RebootCost increased from 8 to 9.
- SaluteCost reduced from 6 to 5.
- SuperZapCost reduced from 10 to 8.
- ZapCost reduced from 7 to 6.
Source
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