Full notes
Full The Loopler update
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Repeated intro
Hello People, Here comes a small update to the demo with bugfixes, QOL, and more! ----------------------------------CONTENT ----------------------------------
What changed
- Gameplay
- Events
- Fixes
- UI and audio
- Store
- Balance
- New Charm (weekly & daily exclusive for now)Trade Requisition - +1 Reroll Charge, reroll cost increased 5x when rerolled
- New Charm (weekly & daily exclusive for now)Skull - 10% increased goal requirement
- New Charm (weekly & daily exclusive for now)Pacifier - 10% reduced goal requirement
New Track: Crown
Added weekly challenge
---------------------------------- BUGFIXES ----------------------------------
Fixed a bug where selling a card in the pitstop would not update the buyability of the pitstop
Fixed a bug where the double gate upgrade would do nothing
Fixed a bug where the small text for lucky lap was swapped
Fixed a bug where the card upgrading would make it big with no text
Fixed a bug where the round text would not say round/max round when above round 10
Fixed a bug where you could gain the repair and a card in the card pack
Fixed a bug where the simulation would still run when the game is paused
Fixed a bug where the pause button was clickable in the settings menu
Fixed a bug where the reroll button would not cost gold
Fixed a bug with the Overfuel Injector cards rank 5 value being incorrect
Fixed a bug with the card upgrade orb spawning offset from the card
Fixed a bug with ghost cars not being speed locked
Fixed a bug where the acceleration was tied to frame rate
Fixed a bug where the deceleration was tied to frame rate
Fixed a bug with the Sick Drift charm visually adding time to drift cards
Fixed a bug where you could purchase the flash sale item and go into debt
Fixed a bug where you could end run but it would continue anyway
Fixed an issue where the UI colour would reset to red on round end or game start
Fixed an issue when you sell an upgrade in a card pack but could still choose the upgrade of that card
Fixed an issue with the trails ending up looking like toddler scribbles at high speeds
Fixed an issue where the start button could be clicked when quitting a run
Fixed an issue where the pitstop could be seen in the failure screen
Fixed an issue where the card pack opening could be seen in the failure screen
Fixed an issue where a reward could be claimed when quitting a run
---------------------------------- CHANGES ----------------------------------
Changed turbo fangs tooltip to better reflect the effect
Changed the location for the stack text on charms to better show what charm it is referring to
Changed the visual text of the speedometer to show the stored speed instead of the visual capped speed
Changed the yellow car to round up the gold gained
Changed the pitstop to no longer spawn duplicate charms that cannot stack
Changed position of the version counter
Changed position of the fps counter
Changed the coupon charm to be multiplicative and not additive
Changed the lucky gate to double its value every upgrade
Changed the animation speed of the card opening to be a little faster
Changed the animation typing speed of the round reward
Changed the animation typing speed of the victory screen
Changed the visuals of the leaderboards to show which difficulty and track it is on
Changed the start button to be on the round announcement
Added lowest loops leaderboards to all tracks
Added a type indicator to the unlock menu tooltips
Added an indicator to show what gates are being placed
Added a button to cancel placing gates
Added a main menu button in the run summary menu
Added time buttons that can be used to speed up the game
Added a restart run button in the main menu
---------------------------------- If you find any bugs then please do report them either in the discord or in the steam discussions. Discord Cheers, Mheep [dynamiclink href="https://store.steampowered.com/app/4150860/The_Loopler/"]
Source
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