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Steam News14 June 20179y ago

The Long Journey Home - Update 14.06.2017 - ENGLISH

Dear mizzurani friends, we are releasing an update that fixes faulty encounter collision boxes. You should no longer get stuck on jumping into an encounter or into any other encounter situation.

Full notes

Full The Long Journey Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition2 changes1 removal
  • Maps
  • Fixes
  • UI and audio
  • Balance
addedDear mizzurani friends, we are releasing an update that fixes faulty encounter collision boxes. You should no longer get stuck on jumping into an encounter or into any other encounter situation. We also took this opportunity to add two minor fixes: first, in-game full screen mode switching and 'ALT-Enter' should now work properly in combination with the respective command line switches ('-fullscreen' and '-windowed'). Second, overall loading times should be improved slightly and perceivably when loading into the star system map. Your saves and option settings are not affected by the update. Tendrils crossed, your TLJH Team
fixedSystem:Fixed a bug that lead to players jumping into a wreckage model
changedSystem:Slightly improved loading times concerning the star system map
removedSystem:Removed a “crackling” sound effect from the ship menu that could stack by accident
fixedSystem:Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode
fixedQuest:Fixed some interception issues: Quest “The Vitruvian Human” (Glukkt Medical Scan) Quest “Patient Grasshopper” (Wolphax Squire Temrach) Quest “The Grand Tournament”

The Long Journey Home changes

addedDear mizzurani friends, we are releasing an update that fixes faulty encounter collision boxes. You should no longer get stuck on jumping into an encounter or into any other encounter situation. We also took this opportunity to add two minor fixes: first, in-game full screen mode switching and 'ALT-Enter' should now work properly in combination with the respective command line switches ('-fullscreen' and '-windowed'). Second, overall loading times should be improved slightly and perceivably when loading into the star system map. Your saves and option settings are not affected by the update. Tendrils crossed, your TLJH Team
fixedFixed a bug that lead to players jumping into a wreckage model
changedSlightly improved loading times concerning the star system map
removedRemoved a “crackling” sound effect from the ship menu that could stack by accident
fixedFixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode

Dear mizzurani friends, we are releasing an update that fixes faulty encounter collision boxes. You should no longer get stuck on jumping into an encounter or into any other encounter situation. We also took this opportunity to add two minor fixes: first, in-game full screen mode switching and 'ALT-Enter' should now work properly in combination with the respective command line switches ('-fullscreen' and '-windowed'). Second, overall loading times should be improved slightly and perceivably when loading into the star system map. Your saves and option settings are not affected by the update. Tendrils crossed, your TLJH Team

System:

  • Fixed a bug that lead to players jumping into a wreckage model

  • Slightly improved loading times concerning the star system map

  • Removed a “crackling” sound effect from the ship menu that could stack by accident

  • Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode

Quest:

  • Fixed some interception issues: Quest “The Vitruvian Human” (Glukkt Medical Scan) Quest “Patient Grasshopper” (Wolphax Squire Temrach) Quest “The Grand Tournament”

  • Quest “Shorter Journey Home”: Reeve survivors now want to be taken to Reeve planets only

  • Quest “Reclaimer List”: Quest now ends, if the last Reclaimer List is sold

General Bugs & Tweaks:

  • Several dialog fixes for the Cueddhaest

  • Fixed some shields not working anymore when damaged

  • Raised the chances of avoiding zombies in an Avulco ruin

  • Smaller tweaks and fixes

Join us at http://www.discord.gg/tljh to share your ideas, feedback and bug reports.

Source

Steam News / 14 June 2017

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