Full notes
Full The Link update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Made minor improvements to the core detection and tracking algorithm.
Favorites can now be categorized — drag and organize them just like Links.
Multiple inputs can now be dragged to rearrange execution order.
Show Player Position updated: - You can now optionally enable a floating window showing a player outline. - Aligning yourself with this outline (camera positioned at your knee height) is recommended by MasonX as the standard setup. - Most downloadable models will be designed based on this alignment in the future.
Touch boxes now auto-adapt: - Touch boxes created in different resolutions or screen orientations (landscape or portrait) will now consistently stay aligned to the intended trigger area relative to the player.
Mirror Mode has been improved to auto-adapt to image transformations from most camera software, so you no longer need to disable it manually to avoid conflict.
Fixed a bug that could cause crashes when using Ultra Recognition Mode (tracking body and hand gestures simultaneously).
UI display optimized for different monitor resolutions, including 2K, 4K, and ultrawide screens.
Optimized Link display: - The main interface now shows only small thumbnails and link names, making it easier to quickly locate needed links. - Special controls are displayed as small icons next to the link name.
Each hitbox can now be set to appear or not in the floating window. - When enabled, relevant hitboxes will display on the running window to help you trigger or avoid them more precisely.
Fixed a bug where mouse selection would jump to the opposite border when editing hitboxes.
Hardware recommendations section updated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
