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Full The Light Brigade update
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Repeated intro
Hello Soldiers, today we bring to you yet another major update to The Light Brigade -- Phantom of Time.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
The Light Brigade changes
Available NOW as a free MAJOR CONTENT UPDATE. Let's dive in!
Step into the shadows with our latest update, introducing the Saboteur, a revolver-wielding gunslinger with a powerful new ability: the Timepiece. Cloak yourself and deploy a deadringer, allowing for swift escapes and tactical repositioning.
But that's not all—explore the haunting new region, the Memorial Grounds, a procedurally generated, war-torn crypt that was once a resting place for honored soldiers, now reduced to ruins by endless eternal battle. Uncover secrets buried in the chaos...
"Phantom of Time Update" Trailer:
New Unlockable Class: The Saboteur
A gunslinger with a revolver and a timepiece that cloaks and deploys a deadringer for stealthy escapes.
New Procedurally Generated World: Memorial Grounds
Explore a brand new procedurally generated, war-torn military crypt. A burial site for honored soldiers reduced to rubble. The Memorial Grounds were overrun by war, the dignity of the fallen forgotten in the destruction.
Finally, a big chunk of fixes and tweaks across the board. You can check the full changelist below or dive right in. Good luck on the battlefield, and as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!
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PS. These build notes can also be found here: Update Notes
Full Changelist:
added new class: saboteur
added new gun: s&w 500 revolver
added new title screen music variants
added new tool: saboteur's timepiece
added new world: memorial grounds
remade world: necropolis
increased drop rate for arrow ammo
increased hunter health from 15 to 20
improved hunter arrow visibility
improved hunter knife grab position
improved some lights on quest2
improved various asset load times
fixed boss1 audio cleanup bugs
fixed deadzone setting handling
fixed firing range sequences
fixed gunshot sound position when moving
fixed loadout table issue with bows
fixed necropolis soul deposit hand detection
fixed skybox visual inconsistency between platforms
fixed various ammo spawn calculation issues
fixed various incorrect stages in some runs
fixed various rare enemy spawn failures
fixed missing temple waypoints for some unlocks
Any questions/feedback, hit us up on our Discord.
Source
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