Full notes
Full The Light Brigade update
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Repeated intro
Hello Soldiers, we have another patch for our "Shadow Hunter" major content update. Thank you to everyone for the feedback on general balance and issues, and digging up extra info to help us track down bugs.
What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
This patch addresses many of the reported issues, and fixes a couple of long-standing bugs, in addition to several subtle core improvements that should improve the game overall.
Notable Changes
- Sun RunFixed the sun run showing 0% incorrectly and being mostly inaccessible.
Mountain Biome - Improved Cover: this zone often had no cover to take and made it unfairly difficult depending on random generation, it’s still a difficult zone sometimes but there should be more cover to help in the firefights now
Hunter Passive - Stacking Damage: the hunter had troubles scaling for higher difficulty enemies, and the passive (was critical hit %) is now a stacking damage for each arrow hit on the same enemy; will help a lot for ammo usage on harder difficulties and bosses
Enemy Aiming - Cover Peek Accuracy: when peeking from cover or very obstructed, enemies will have a slight aiming penalty now; so you are less likely to get insta-headshot while peeking
- Enemies in Wallsfixed many issues with enemies spawning inside walls, mostly in ashen mountain and necropolis
These changes are **now live**. Full patch details are always here: Full Patch Notes
Please continue to let us know any issues or general game feedback, we're always around (but most responsive on discord -- discord.gg/funktroniclabs ). Thanks!
FULL PATCH NOTES
added enemy footsteps on in-place turn shuffles
added new hunter passive to stacking damage per hit
added sun run offline messages etc
improved bow attachment colliders volumes
improved bow scope attachment for use clarity
improved cover in Frozen Mountain zone worlds
improved hunter knife pouch slot position
improved throwing knife angle calculations
fixed ammo pouch not showing all ammos
fixed colt1911 magazine description bullet count
fixed guns going into inventory while held in some cases
fixed haptics scale setting not working
fixed health syringe being reusable after travel
fixed hunter bow attachments showing when in inventory
fixed hunter bow toggle grip setting usage
fixed hunter bow wrong charm activate button
fixed hunter knife floating and failing to return to pouch
fixed issue with difficulty setting when stage generation fails
fixed kar98k crystal slot rotation
fixed mixed reality localization issues
fixed mixed reality position wrong after dying
fixed money resetting on sun run or daily runs
fixed obsidian canteen not healing fully
fixed player invincible on boss3 death sequence
fixed stone heart healing when health over max
fixed sun run showing 0% incorrectly
fixed various enemies in wall issues (Ashen Mountain)
fixed various enemies in wall issues (Necropolis)
fixed various handling of stage generation failures
fixed various issues with loadout table ammo respawns
fixed wrong wand display on engineer class info
reduced bow base damage slightly
reduced charm cooldowns on non-rifle weapons
reduced enemy accuracy briefly when peeking from cover
reduced hunter knife drop rate slightly
reduced opacity on power shield rank 1
reduced winchester spread and falloff (buff)
Good luck out there. o7
Source
Changelog.gg summarizes and formats this update. How we read updates.
