Full notes
Full The Light Brigade update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Soldiers, today we are rolling some improvements and optimizations across from recent changes on the Quest branch of the game. This will help low quality settings in particular, but minor improvements to all quality levels. There are also some bug fixes for common recent issues to round it all out. Full change notes below!
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Balance
The Light Brigade changes
Please Note: the LOD (Level of Detail) distance setting is now separate in the Video Settings menu. Please adjust it for your hardware as needed.
We are working on new content separately so expect to see more of that as we near the next content patch.
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Change Notes
added pure-random loot settings
added seperate lod video settings
fixed bomber enemy not counting for enemy limits
fixed lod inconsistency between platforms
fixed loot pots grab position
fixed many double-rendering objects
fixed many misconfigured lods
fixed praying at own corpse for souls
fixed scout wrong spell name on class table
fixed temple occlusion culling being disabled
fixed trap triggered count issues
fixed wand tier textures
fixed wishing pool sell price being too high
improved animation hit response by body part
improved animation hit response for shadows
improved wolf headshot hitbox
optimized chapel entry meshes
optimized forest entry areas
optimized many rock mesh objects
optimized mountain entry areas
optimized portal door particles for low quality
Source
Changelog.gg summarizes and formats this update. How we read updates.
