What changed
0 fixes0 additions1 change0 removals
changedThe original idea was to update The Life Of Greather via a newer engine version. That update however is not ready.(Update 1.2 that i previously posted) I decided it was best to bring out an update now. Update 1.1.5 - Contains the following: - Weapons balanced (No more Overpowered dagger/Knife) - Enemies now become tougher as you progress requiring you to obtain a better weapon. - Enemies wearing an helmet can no longer be killed with 1 hit to the head. - You now look the correct direction when entering and leaving buildings. - Signs now added to use in conjuction with map to help navigate the game world. - Triggers re-adjusted to stop enemies visibly spawning. - Black squares no longer appear when hitting building floors and rocks. - Occasional bug when you opened a gate but got stuck by an invisible wall now fixed. - Floating objects fixed. - Minor enviroment Re-texturing/tweaks
The Life Of Greather changes
changedThe original idea was to update The Life Of Greather via a newer engine version. That update however is not ready.(Update 1.2 that i previously posted) I decided it was best to bring out an update now. Update 1.1.5 - Contains the following: - Weapons balanced (No more Overpowered dagger/Knife) - Enemies now become tougher as you progress requiring you to obtain a better weapon. - Enemies wearing an helmet can no longer be killed with 1 hit to the head. - You now look the correct direction when entering and leaving buildings. - Signs now added to use in conjuction with map to help navigate the game world. - Triggers re-adjusted to stop enemies visibly spawning. - Black squares no longer appear when hitting building floors and rocks. - Occasional bug when you opened a gate but got stuck by an invisible wall now fixed. - Floating objects fixed. - Minor enviroment Re-texturing/tweaks
The original idea was to update The Life Of Greather via a newer engine version. That update however is not ready.(Update 1.2 that i previously posted) I decided it was best to bring out an update now. Update 1.1.5 - Contains the following: - Weapons balanced (No more Overpowered dagger/Knife) - Enemies now become tougher as you progress requiring you to obtain a better weapon. - Enemies wearing an helmet can no longer be killed with 1 hit to the head. - You now look the correct direction when entering and leaving buildings. - Signs now added to use in conjuction with map to help navigate the game world. - Triggers re-adjusted to stop enemies visibly spawning. - Black squares no longer appear when hitting building floors and rocks. - Occasional bug when you opened a gate but got stuck by an invisible wall now fixed. - Floating objects fixed. - Minor enviroment Re-texturing/tweaks