Full notes
Full The Legends of Tynedale update
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What changed
- Events
- UI and audio
The Legends of Tynedale changes
Warriors of Tynedale,
One of my biggest updates has dropped, again focusing on the quality of the game and the fun:
Gameplay: - New puzzle in Hexham Ruins - Area redesigns for Longsands Beach, Kielder Forest and Dunstanburgh Castle, including more enemy placements and variations, vegetation placement and challenge - More pots and enemies in Dungeon 2 and 4
Enemies: - Two more monsters have slipped into the world, well hidden under bushes, pots and rocks. One will hunt you down, the other is a little lazier but will still jump out at you … boo!
World Building: - Well, since I created the world, I thought I’d move in … if you can find me! - A variety of food and drink items have been delivered, celebrating the great traditions of Tynedale - More books around Tynedale, available if you want to dive deeper into the world of Tynedale
Graphical and animation updates too: - New bridge designs in Gosforth – courtesy of a little charity fun run and our resident stone mason laid the foundations - Ladder climbing animations – instead of running down, you’ll climb … ‘elf and safety ‘n’ all dat. - UI improvements and changes for better player feedback - Smoke particles for them chimneys and camp fires
Sound FX: - Water falls sound like … water falls rather than silent … things - There are a range of pots smash and bush chopping sounds - Cleaned up some sounds sounding when shouldn’t
Bugs Fixes: - Various small bugs splattered, including some collisions and enemy respawning
Finally, unbelievably, it is Tynedale’s Two-Year Anniversary! Happy Birthday, Tynedalers! Thank you for your incredible support!
Source
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