Full notes
Full The Legend of Heroes: Trails of Cold Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Patch notes courtesy of Durante Hi everyone! I just released a new patch which makes a number of improvements.
Bug fixes
Fix rendering bug affecting "stealth" effects (i.e. Airgetlam fading in/out)
Fix Z ordering error with some transparent effects when HBAO is active (this error was introduced in 1.4)
Fix camera positioning issue at 60 FPS in a Chapter 5 cutscene (Eisengraf)
Graphics improvements
Make fog-dependent AO fade-out work as intended on all maps
Change the sprint blur effect to more closely resemble the console version
Assets
Fix shadow casting issue on some NPCs using the maid-uniform mesh (See https://abload.de/img/15_maidfuzqj.png)
Fix Z-fighting issue on distant geometry at Dreichels Plaza
Fix Z-fighting and shadow issues at Sachsen Iron Mine
General
Add version number display to title screen
Enjoy! Unless a new issue shows up based on this patch, the next patch will likely happen after ToCS2 releases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
