What changed
1 fix1 addition3 changes1 removal
- Gameplay
- UI and audio
- Balance
fixedLegend of Bum-bo V1.0.2 Patch Notes: - Picking up the trinket from later chapters no longer locks up the game. - Poisoning enemies resistant to spells no longer locks up the game. - Bug causing music in the wooden nickle to be muted fixed. - Usable trinkets going infinite with other spells fixed. ( Thermos/Rainbow Tick etc) - Mirror Ghost updates so they no longer have the ability to cause a stalemate. - Using Refresh with no usable items bug fixed. - Using Ecoli or D10 on bosses bug fixed. - Removed Debug key that caused death! - Craft Paper bug fixed. - Quake temperately removed ( it caused an unknown bug we are still trying to nail down ) - Secret characters now appear in boss VS screens. - Edits to 3-4 items that caused small visual bugs and other issues - misc. bug fixes that were tied to most of the more general bugs listed above.
changedunlock wording for the Forlorn Hollow and Halls of Belial updated ( beat ch1 with bumbo the brave to unlock forlorn hollow, beat ch2 with bumbo the nimble to unlock the halls of belial )
addedTomorrow / Future updates, what on our list: - general bug fixes and quality of life updates. - add ability to pass on a spell if you have max spells. - an extra bonus at 100%. - achievements. - add steam cloud support. - add sound options. - add saving and loading ( so you can quit a run and come back to it )
changedOther Notes: we are blown away on how much people instantly love bum-bo and we will continue to fix and update the game till its perfect! here are a few non fix type things we plan on doing in the coming weeks.
changedwe notice people want more visual tells and mouse over states for the hud/board. once all the general stuff is done, we will do big quality of life update that should make you all very happy!
removedsince this game isn't exactly Isaac, i want to make sure all the items are totally balanced to the best of my ability. what that means is i want to take a poll soon on what you guys think are the top 10-20 worst items, then ill do a balance pass on them and make sure they no longer suck!
The Legend of Bum-Bo changes
fixedLegend of Bum-bo V1.0.2 Patch Notes: - Picking up the trinket from later chapters no longer locks up the game. - Poisoning enemies resistant to spells no longer locks up the game. - Bug causing music in the wooden nickle to be muted fixed. - Usable trinkets going infinite with other spells fixed. ( Thermos/Rainbow Tick etc) - Mirror Ghost updates so they no longer have the ability to cause a stalemate. - Using Refresh with no usable items bug fixed. - Using Ecoli or D10 on bosses bug fixed. - Removed Debug key that caused death! - Craft Paper bug fixed. - Quake temperately removed ( it caused an unknown bug we are still trying to nail down ) - Secret characters now appear in boss VS screens. - Edits to 3-4 items that caused small visual bugs and other issues - misc. bug fixes that were tied to most of the more general bugs listed above.
changedunlock wording for the Forlorn Hollow and Halls of Belial updated ( beat ch1 with bumbo the brave to unlock forlorn hollow, beat ch2 with bumbo the nimble to unlock the halls of belial )
addedTomorrow / Future updates, what on our list: - general bug fixes and quality of life updates. - add ability to pass on a spell if you have max spells. - an extra bonus at 100%. - achievements. - add steam cloud support. - add sound options. - add saving and loading ( so you can quit a run and come back to it )
changedOther Notes: we are blown away on how much people instantly love bum-bo and we will continue to fix and update the game till its perfect! here are a few non fix type things we plan on doing in the coming weeks.
changedwe notice people want more visual tells and mouse over states for the hud/board. once all the general stuff is done, we will do big quality of life update that should make you all very happy!
Legend of Bum-bo V1.0.2 Patch Notes: - Picking up the trinket from later chapters no longer locks up the game. - Poisoning enemies resistant to spells no longer locks up the game. - Bug causing music in the wooden nickle to be muted fixed. - Usable trinkets going infinite with other spells fixed. ( Thermos/Rainbow Tick etc) - Mirror Ghost updates so they no longer have the ability to cause a stalemate. - Using Refresh with no usable items bug fixed. - Using Ecoli or D10 on bosses bug fixed. - Removed Debug key that caused death! - Craft Paper bug fixed. - Quake temperately removed ( it caused an unknown bug we are still trying to nail down ) - Secret characters now appear in boss VS screens. - Edits to 3-4 items that caused small visual bugs and other issues - misc. bug fixes that were tied to most of the more general bugs listed above.
Tomorrow / Future updates, what on our list: - general bug fixes and quality of life updates. - add ability to pass on a spell if you have max spells. - an extra bonus at 100%. - achievements. - add steam cloud support. - add sound options. - add saving and loading ( so you can quit a run and come back to it )
Other Notes: we are blown away on how much people instantly love bum-bo and we will continue to fix and update the game till its perfect! here are a few non fix type things we plan on doing in the coming weeks.
we notice people want more visual tells and mouse over states for the hud/board. once all the general stuff is done, we will do big quality of life update that should make you all very happy!
since this game isn't exactly Isaac, i want to make sure all the items are totally balanced to the best of my ability. what that means is i want to take a poll soon on what you guys think are the top 10-20 worst items, then ill do a balance pass on them and make sure they no longer suck!
i can say that even after less than 24 hours of release, the game has enough of a fan base to warrant an expansion. so dont be surprised if we announce something dlc wise after repentance release ;).
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James and i are super grateful for all the support and how kind and helpful most of you have been when it comes to the bugs, i hope the next week or 2 show you how dedicated we are to making sure this game is as perfect as we can get it!
see you tomorrow! -Edmund & James