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Steam News4 August 202611d ago

Update 1.0.1 - Introducing a save system for the story mode and more!

Hello survivors! First of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates.

Full notes

Full The Left Behind update

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Repeated intro

Hello survivors!

What changed

3 fixes3 additions7 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Performance
  • Fixes
addedFirst of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates. I've heard you! And so, today I will launch the first update. I've decided to do the changed in multiple updates so I can shape my game together with the community. The first update will introduce a savesystem, better movement, improved zombie AI, multiple bug fixes and more! I hope you all enjoy the new update, and please let me know if you run into issues.
changedmore visual and feature improvements
changedA map under a shortcut
changedTutorial improvements
addedNEW: introducing a savesystem. There are now safehouses in the map where you can save your progress for the story and easy mode.
fixedBUGFIX: removed a bug where certain missions would direct you to the center of the map.

The Left Behind changes

addedFirst of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates. I've heard you! And so, today I will launch the first update. I've decided to do the changed in multiple updates so I can shape my game together with the community. The first update will introduce a savesystem, better movement, improved zombie AI, multiple bug fixes and more! I hope you all enjoy the new update, and please let me know if you run into issues.
changedmore visual and feature improvements
changedA map under a shortcut
changedTutorial improvements
addedNEW: introducing a savesystem. There are now safehouses in the map where you can save your progress for the story and easy mode.

First of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates. I've heard you! And so, today I will launch the first update. I've decided to do the changed in multiple updates so I can shape my game together with the community. The first update will introduce a savesystem, better movement, improved zombie AI, multiple bug fixes and more! I hope you all enjoy the new update, and please let me know if you run into issues.

For the next update I will focus on the following:

  • more visual and feature improvements

  • A map under a shortcut

  • Tutorial improvements

  • Changes in the level-up system

  • And more!

If you want to stay up to date I would recommend to join the Discord, but I'll also keep posting here and on social media.

Full update log:

  • NEW: introducing a savesystem. There are now safehouses in the map where you can save your progress for the story and easy mode.

  • BUGFIXremoved a bug where certain missions would direct you to the center of the map.
  • Temporary disable bikes.

  • Temporary disable crawling zombies.

  • NEW: main menu update.

  • QoLImproved character movement.
  • QoLImproved zombie movement speed and behavior.
  • QoLremoved interaction message when door is locked.
  • QoL: performance updates.

  • BUGFIXfixed multiple visual issues in the open-world map.
  • QoL: longer day/night cycles.

  • QoLIncreased health items spawn rate.
  • BUGFIXfixed an issue where fire would disappear when you were close to it.

Qol = Quality of Life update Thanks for the amazing support so far and I'll keep you posted on the next update - Justin

Source

Steam News / 4 August 2026

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