Full notes
Full The Left Behind update
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Repeated intro
Hello survivors!
What changed
- Gameplay
- Maps
- Balance
- Performance
- Fixes
The Left Behind changes
First of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates. I've heard you! And so, today I will launch the first update. I've decided to do the changed in multiple updates so I can shape my game together with the community. The first update will introduce a savesystem, better movement, improved zombie AI, multiple bug fixes and more! I hope you all enjoy the new update, and please let me know if you run into issues.
For the next update I will focus on the following:
more visual and feature improvements
A map under a shortcut
Tutorial improvements
Changes in the level-up system
And more!
If you want to stay up to date I would recommend to join the Discord, but I'll also keep posting here and on social media.
Full update log:
NEW: introducing a savesystem. There are now safehouses in the map where you can save your progress for the story and easy mode.
- BUGFIXremoved a bug where certain missions would direct you to the center of the map.
Temporary disable bikes.
Temporary disable crawling zombies.
NEW: main menu update.
- QoLImproved character movement.
- QoLImproved zombie movement speed and behavior.
- QoLremoved interaction message when door is locked.
QoL: performance updates.
- BUGFIXfixed multiple visual issues in the open-world map.
QoL: longer day/night cycles.
- QoLIncreased health items spawn rate.
- BUGFIXfixed an issue where fire would disappear when you were close to it.
Qol = Quality of Life update Thanks for the amazing support so far and I'll keep you posted on the next update - Justin
Source
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