Full notes
Full The Last Strand update
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What changed
- Events
- Gameplay
- UI and audio
The Last Strand changes
Fixes
room with four rewards : can only pick one - "Golden Compass" now updates the room type directly
improvements
Add a "normal" difficulty mode (making it clearer that "easy" is for beginners) - Improve "Explosive Barrel" sprite : change the color to make them easier to spot - Improve animation : Add a visiual indicator when a "Parrot" is about the dash - Slow down "boomrang" so they are easier to shoot at - Update "fire trap cannon" to be easier to be differenciate with regular "trap cannon" - Reduce a bit Fog density - Chests are less likely to be spawn after a "Fight" room (for all difficulties) - "Penta" (summoning circle) lasts a bit less - Add sound effect for "Refill barrel" (more coming in the next patch) - Item balance : decrease overall damage given by items + minor tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
