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Steam News17 December 20256mo ago

Update 20 Released

Less than three weeks after Update 19, we decided to release one final update to close out the year! This update brings some much requested small changes and balance adjustments, as well as a raft of bug fixes.

In this update3

Full notes

Full The Last Starship update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes4 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
changedLess than three weeks after Update 19, we decided to release one final update to close out the year! This update brings some much requested small changes and balance adjustments, as well as a raft of bug fixes. Thanks to everyone who has played our game, and we'll see you in 2026 with more updates and the v1.0 launch of The Last Starship!
addedFull Change ListAny unresearched requirements of a research node are added to the front of the queue
addedFull Change ListShift-clicking a research node adds the research node to the back of the current queue, along with its requirements
changedFull Change ListImprovements to research window
changedFull Change ListThe highest rank is 10, requiring 100,000 points. (Previously: 787,320)
addedFull Change ListNew rating: Trade. 1 point for every $1,000 of goods bought or sold

The Last Starship changes

changedLess than three weeks after Update 19, we decided to release one final update to close out the year! This update brings some much requested small changes and balance adjustments, as well as a raft of bug fixes. Thanks to everyone who has played our game, and we'll see you in 2026 with more updates and the v1.0 launch of The Last Starship!
addedAny unresearched requirements of a research node are added to the front of the queue
addedShift-clicking a research node adds the research node to the back of the current queue, along with its requirements
changedImprovements to research window
changedThe highest rank is 10, requiring 100,000 points. (Previously: 787,320)

Less than three weeks after Update 19, we decided to release one final update to close out the year! This update brings some much requested small changes and balance adjustments, as well as a raft of bug fixes. Thanks to everyone who has played our game, and we'll see you in 2026 with more updates and the v1.0 launch of The Last Starship!

Full Change List

Research can be queued

Any unresearched requirements of a research node are added to the front of the queue

Shift-clicking a research node adds the research node to the back of the current queue, along with its requirements

Improvements to research window

Better scaling at lower resolutions

Research tree follows the mouse accurately when dragging the view

Rating System revamped:

The points required for each rank is now pow( Rank/10, 4 ) * 100,000.

This makes the later ranks much more achievable.

The highest rank is 10, requiring 100,000 points. (Previously: 787,320)

New rating: Trade. 1 point for every $1,000 of goods bought or sold

Taking on a Civilian in Survival mode will now award 1 Humanitarian point

SMALL CHANGES

  • All drones from destroyed ships are now salvageable

  • Don't autosave when completing interstellar logistics jump

  • Stargate Window - Progress bar for each component now shows stock on ship and stock due to be sold

  • Added confirmation and extra dialogue when cancelling deal with X during the DSI story

  • Tweaks and improvements to The Final Stand and Boldly Go endscreen

  • All equipment dropdowns can be searched by text

BUG FIXES

  • Fixed: Air reprocessor recipe in assembly table not working.

  • Fixed: Tiddlets part 4 crashing when generating the mission.

  • Fixed: Scrap metal and processors from destroyed drones not being salvageable.

  • Issue #365: Cancelling deal with X in DSI has no warning

  • Issue #578: Tiddlets part 3 crashing when completing a local jump.

  • Issue #580: Save Game silently fails when the entered name contains an invalid character

  • Issue #581: Crashes when loading some saves with Interstellar Logistics orders.

  • Issue #583: Starboard and aft weapon labels were mixed up.

  • Issue #587: Crew can't run out of oxygen when in spacesuit until first FTL jump

  • Issue #589: Drones get stuck trying to salvage stranded drones

  • Issue #590: Items in a ship design affect fabrication price

  • Issue #595: Sometimes UMC Astral Temptress doesn't turn friendly after call completes

  • Issue #594: Sector map displaying wrong location, ship failing to FTL

Source

Steam News / 17 December 2025

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