Full notes
Full The Last Stand: Aftermath update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Fixes
- Store
- UI and audio
- Gameplay
We're excited to get one last update out to all of you ahead of the end of year festivities. We've been hard at work putting together a huge collection of changes and fixes based on your feedback. We want to thank our community both for the incredible support you've shown us and the game this whole year as well as for the fantastic feedback and bug reports you've been sending our way.
We're also excited to announce that patch 1.01 has been approved for PlayStation 4 and 5 and will be rolled out shortly! Most notably, this includes the fix for missing save data. Please don't hesitate to send us reports if you update the game and have any issues with your save data going forward. We appreciate your patience as we navigate the extra complexities of patching console versions. The Xbox Series patch has not yet been approved, but we aim to get it out as soon as we can.
You can find patch notes for 1.02 below, followed by the patch notes for the console 1.01 patches.
We can't thank you all enough for what a tremendous year this has been for us and we're excited about what 2022 has in store for us.
Thank you!
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Patch 1.02 Notes (Steam):
Notes: - Due to time constraints, temporary localization has been used for the new HOLD/TOGGLE options for some actions. We apologise for this, and it will be rectified in a future patch.
Additions: - Keyboard & Mouse: Aiming can now be set to HOLD or TOGGLE via the Keyboard settings menu. - Keyboard & Mouse: Sprint can now be set to HOLD or TOGGLE via the Keyboard settings menu. - Controllers: Focus can now be set to HOLD or TOGGLE via the Controller settings menu. - Controllers: Sprint can now be set to HOLD or TOGGLE via the Controller settings menu.
Changes: - General: The game now runs in the background during loading screens by default, to ensure loading completes even if the game window is not focused. The game can be forced to always run in the background by launching with the -runInBackground command line argument. - Gameplay: Crouching/stealthing too close to Infected will be much more likely to trigger their aggressive state - Gameplay: You can now tap the vault/climb action whenever the prompt is visible to vault over an obstacle, even if standing still. - Gameplay: You can no longer interact with objects and reload your weapon at the same time. - Gameplay: Improvements to Infected spawn position selection to avoid overlaps/intersections with the environment and each other. - Gameplay: The Charger Infected's stomp attack will no longer hit the player through walls and other large obstacles. - Gameplay: Interacting with closed doors now has a higher priority than looting Infected corpses, making corpse interactions much less likely to block access to doors. - Gameplay: "Burning" status effect now applies 100% more damage. Small spot fires in Hell apply a lower burning status effect that does less damage. - Gameplay: M82A1 damage increased by 100%: 500, up from 250. - Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot. - Gameplay: Reduced cost of purchasing loadouts through Supply Depot. - Gameplay: Increased weight of Gear Axe. - Gameplay: More traps will react to external explosives / damage. - Optimization: Reduced number of particles in fires in Hell sector. - Optimisation: Weapon bullet shell ejection visuals are now more efficient overall. - UI: The Map screen now displays partial routes in yellow
Source
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