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Steam News12 May 20215y ago

Bringing Back the Demo for the Digital Dragons Indie Celebration!

Hey everyone! We have some really exciting news for you all this month! First things first, for folks who either missed the demo in February or wanted to be able to spend a bit more time with it, it is back right now!

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Full The Last Stand: Aftermath update

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Hey everyone!

What changed

0 fixes5 additions0 changes0 removals
  • Gameplay
  • Events
  • Workshop
addedOn the development front, we've been hard at work fleshing out the rest of the content for the game. This includes wrapping up the main story as well as expanding on the content already in the game. Being a The Last Stand game, a big part of this is adding more weapons options.
addedFor the first slew of new weapons, we're excited to add a whole new class of weapons in two handed melee weapons . These have a completely different feel from the faster and lighter melee you've seen in previous builds. Two handers are slower, more precise, but extremely powerful. Every swing is a big commitment with huge rewards if you're able to land the shot.
addedWe obviously couldn't add two handed weapons without bringing back some fan favorites. Dead Zone fans will recognize the Bloodluster and War Hammer, but we're spicing things up with some new options like the Gear Axe. For firearms, we've filled some gaps with the SR-110; a semi-auto marksman's rifle chambered in 7.62mm and the .45 Tactical Pistol, both of our design.
addedWe're also going back and adding some top notch quality of life changes. The clearest example of this is Quick Travel . Once you've cleared a sector, you can now bypass locations assuming you have enough fuel to do so. It makes late-game runs feel a bit faster while still pressing you to make hard decisions around your fuel management. Lastly, we've implemented a new system that allows us to apply more to enemies. Bleed, for example, can be caused by any bladed weapon. To add to this, we have a number of Mutations that gain benefits from attacking bleeding enemies. We're excited to see what synergies you can all build with them.
addedAs always, we're delighted to bring you along with the development and be able to show off all these new features that we're so excited about. There's a lot more going on that we're excited to be able to share with you over the next several months.

The Last Stand: Aftermath changes

addedOn the development front, we've been hard at work fleshing out the rest of the content for the game. This includes wrapping up the main story as well as expanding on the content already in the game. Being a The Last Stand game, a big part of this is adding more weapons options.
addedFor the first slew of new weapons, we're excited to add a whole new class of weapons in two handed melee weapons . These have a completely different feel from the faster and lighter melee you've seen in previous builds. Two handers are slower, more precise, but extremely powerful. Every swing is a big commitment with huge rewards if you're able to land the shot.
addedWe obviously couldn't add two handed weapons without bringing back some fan favorites. Dead Zone fans will recognize the Bloodluster and War Hammer, but we're spicing things up with some new options like the Gear Axe. For firearms, we've filled some gaps with the SR-110; a semi-auto marksman's rifle chambered in 7.62mm and the .45 Tactical Pistol, both of our design.
addedWe're also going back and adding some top notch quality of life changes. The clearest example of this is Quick Travel . Once you've cleared a sector, you can now bypass locations assuming you have enough fuel to do so. It makes late-game runs feel a bit faster while still pressing you to make hard decisions around your fuel management. Lastly, we've implemented a new system that allows us to apply more to enemies. Bleed, for example, can be caused by any bladed weapon. To add to this, we have a number of Mutations that gain benefits from attacking bleeding enemies. We're excited to see what synergies you can all build with them.
addedAs always, we're delighted to bring you along with the development and be able to show off all these new features that we're so excited about. There's a lot more going on that we're excited to be able to share with you over the next several months.

We have some really exciting news for you all this month! First things first, for folks who either missed the demo in February or wanted to be able to spend a bit more time with it, it is back right now! We're bringing it back to celebrate the fact that we are finalists in the Digital Dragons Indie Celebration running on Steam from May 13th to 14th. The demo will be available through the end of the weekend.

On the development front, we've been hard at work fleshing out the rest of the content for the game. This includes wrapping up the main story as well as expanding on the content already in the game. Being a The Last Stand game, a big part of this is adding more weapons options.

For the first slew of new weapons, we're excited to add a whole new class of weapons in two handed melee weapons. These have a completely different feel from the faster and lighter melee you've seen in previous builds. Two handers are slower, more precise, but extremely powerful. Every swing is a big commitment with huge rewards if you're able to land the shot.

We obviously couldn't add two handed weapons without bringing back some fan favorites. Dead Zone fans will recognize the Bloodluster and War Hammer, but we're spicing things up with some new options like the Gear Axe. For firearms, we've filled some gaps with the SR-110; a semi-auto marksman's rifle chambered in 7.62mm and the .45 Tactical Pistol, both of our design.

We're also going back and adding some top notch quality of life changes. The clearest example of this is Quick Travel. Once you've cleared a sector, you can now bypass locations assuming you have enough fuel to do so. It makes late-game runs feel a bit faster while still pressing you to make hard decisions around your fuel management. Lastly, we've implemented a new system that allows us to apply more to enemies. Bleed, for example, can be caused by any bladed weapon. To add to this, we have a number of Mutations that gain benefits from attacking bleeding enemies. We're excited to see what synergies you can all build with them.

As always, we're delighted to bring you along with the development and be able to show off all these new features that we're so excited about. There's a lot more going on that we're excited to be able to share with you over the next several months.

Source

Steam News / 12 May 2021

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