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Steam News9 August 20169y ago

First Update Now Live!

Hello, the first update is now live. I have been listening carefully to everyone. I worked hard to make a quick update prioritizing the most requested fixes that were possible to make in good time.

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Full The Last Sniper VR update

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Repeated intro

Hello, the first update is now live. I have been listening carefully to everyone. I worked hard to make a quick update prioritizing the most requested fixes that were possible to make in good time. - AI have been improved. Enemies will now duck and cover behind obstacles. Enemies also now play hit animations and react to getting shot. A few other small behavior changes and fixes were made to AI. - Hit box detection bug has been fixed. The issues in hit detection were caused by floating collision left over from dead enemy heads which would block bullets(ROFL!). - Head shots now make a more loud distinct pop sound, letting the player know he has a confirmed head shot. Head hit box size has also been increased a slight bit. - Small changes have been made to some of the levels. With AI having duck and cover, some extra obstacles were added, and a few layouts changed. -Some bugs in player stats were fixed. Specifically accuracy and shots fired in the first mission. - Weapon aim smoothing slightly increased. There's your first update everyone! Enjoy!

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello, the first update is now live. I have been listening carefully to everyone. I worked hard to make a quick update prioritizing the most requested fixes that were possible to make in good time. - AI have been improved. Enemies will now duck and cover behind obstacles. Enemies also now play hit animations and react to getting shot. A few other small behavior changes and fixes were made to AI. - Hit box detection bug has been fixed. The issues in hit detection were caused by floating collision left over from dead enemy heads which would block bullets(ROFL!). - Head shots now make a more loud distinct pop sound, letting the player know he has a confirmed head shot. Head hit box size has also been increased a slight bit. - Small changes have been made to some of the levels. With AI having duck and cover, some extra obstacles were added, and a few layouts changed. -Some bugs in player stats were fixed. Specifically accuracy and shots fired in the first mission. - Weapon aim smoothing slightly increased. There's your first update everyone! Enjoy!

The Last Sniper VR changes

changedHello, the first update is now live. I have been listening carefully to everyone. I worked hard to make a quick update prioritizing the most requested fixes that were possible to make in good time. - AI have been improved. Enemies will now duck and cover behind obstacles. Enemies also now play hit animations and react to getting shot. A few other small behavior changes and fixes were made to AI. - Hit box detection bug has been fixed. The issues in hit detection were caused by floating collision left over from dead enemy heads which would block bullets(ROFL!). - Head shots now make a more loud distinct pop sound, letting the player know he has a confirmed head shot. Head hit box size has also been increased a slight bit. - Small changes have been made to some of the levels. With AI having duck and cover, some extra obstacles were added, and a few layouts changed. -Some bugs in player stats were fixed. Specifically accuracy and shots fired in the first mission. - Weapon aim smoothing slightly increased. There's your first update everyone! Enjoy!

Source

Steam News / 9 August 2016

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