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Steam News28 June 20268d ago

🛠️ Massive Playtest Progress Report: From v0.1.0 to v0.1.10!

Hello Automators! Our Steam Playtest officially kicked off on June 23rd, and since then, we have been working around the clock to track down bugs, optimize performance, and implement your amazing feedback.

Full notes

Full The Last Seed update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Automators!

What changed

12 fixes5 additions10 changes2 removals
  • Performance
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
changedOur Steam Playtest officially kicked off on June 23rd, and since then, we have been working around the clock to track down bugs, optimize performance, and implement your amazing feedback.
fixedTo show you how far the game has come in just a short amount of time, we have compiled the ultimate changelog of everything that has been updated, fixed, and improved from v0.1.0 all the way to our latest v0.1.10 build!
changed### 🚀 v0.1.9 & v0.1.10 – Save Optimization & Logistics Fixes
changed[Optimization] Overhauled world data serialization. Save file sizes have been drastically reduced and now sit at around 5MB, making saving and loading much faster!
fixed[Fix] Biopulse Arms Routing: Fixed an issue where item-carrying Biopulse Arms would lose track of target storage after a game load. They now function perfectly upon loading.
fixed[Fix] Pressure Core Delivery: Resolved a bug that prevented Pressure Cores from accepting materials into their internal inventory after loading a save.

The Last Seed changes

changedOur Steam Playtest officially kicked off on June 23rd, and since then, we have been working around the clock to track down bugs, optimize performance, and implement your amazing feedback.
fixedTo show you how far the game has come in just a short amount of time, we have compiled the ultimate changelog of everything that has been updated, fixed, and improved from v0.1.0 all the way to our latest v0.1.10 build!
changed### 🚀 v0.1.9 & v0.1.10 – Save Optimization & Logistics Fixes
changed[Optimization] Overhauled world data serialization. Save file sizes have been drastically reduced and now sit at around 5MB, making saving and loading much faster!
fixed[Fix] Biopulse Arms Routing: Fixed an issue where item-carrying Biopulse Arms would lose track of target storage after a game load. They now function perfectly upon loading.

Our Steam Playtest officially kicked off on June 23rd, and since then, we have been working around the clock to track down bugs, optimize performance, and implement your amazing feedback.

To show you how far the game has come in just a short amount of time, we have compiled the ultimate changelog of everything that has been updated, fixed, and improved from v0.1.0 all the way to our latest v0.1.10 build!

---

## 🛠️ THE FULL PLAYTEST CHANGELOG (v0.1.0 - v0.1.10)

### 🚀 v0.1.9 & v0.1.10 – Save Optimization & Logistics Fixes

  • [Optimization] Overhauled world data serialization. Save file sizes have been drastically reduced and now sit at around 5MB, making saving and loading much faster!

  • [Fix] Biopulse Arms RoutingFixed an issue where item-carrying Biopulse Arms would lose track of target storage after a game load. They now function perfectly upon loading.
  • [Fix] Pressure Core DeliveryResolved a bug that prevented Pressure Cores from accepting materials into their internal inventory after loading a save.
  • [Rollback] Temporarily rolled back a regional system language (float conversion) fix from v0.1.8 as it introduced unexpected side effects. We are working on a more robust solution.

### 🔧 v0.1.7 & v0.1.8 – Quality of Life & System Fixes

  • [New Feature] Added a Save File Deletion option directly in the menus.

  • [Fix] Fixed a visual bug where the screen would turn entirely blue after saving the game from the ESC menu.

  • [Fix] Pressing the ESC menu during active building construction now properly cancels the blueprint layout.

  • [UI] Improved Conveyor Belt placement; direction indicators are now properly displayed even when building curved/bent conveyors.

### 🎯 v0.1.4, v0.1.5 & v0.1.6 – Crash Resolutions & UI Alignments

  • [Fix] Resolved a critical crash that occurred when an enemy attacked your base and destroyed a structure.

  • [Fix] Fixed a bug that threw an error when trying to build a structure immediately after selecting it from the tool slot.

  • [UI] Adjusted the Biopulse Arm offset interface to prevent it from opening skewed/misaligned.

### 🖥️ v0.1.3 – Display Modes & Core Mechanics

  • [New Feature] Added Full Windowed Mode support.

  • [New Feature] Added a variety of Screen Resolution options.

  • [New Feature] Implemented a proper Death Screen system. The game no longer throws errors upon character death; you can now safely view the screen and return to the main menu.

  • [Optimization] In-game UI now correctly scales and adapts to different display resolutions.

  • [Fix] Fixed a crash that occasionally occurred when returning to the main menu from an active game session.

  • [Fix] Fixed an issue where clicking on certain buildings on the map would fail to open their UI.

### 📋 v0.1.2 – Initial Hotfixes & Tweaks

  • [UI] Fixed building status displays; machines running perfectly will no longer falsely display a "Stopped" status.

  • [UI] Increased spacing between inventory slots to prevent overlapping item descriptions (tooltips) when hovering.

  • [UI] Removed unnecessary buttons from the ESC menu and fully overhauled the Help menu.

  • [Fix] Resolved an issue where the ESC menu wouldn't register or open on the very first button press.

  • [Fix] Fixed the building deconstruction progress bar not appearing correctly above the character.

  • [Fix] Drag-and-DropFixed manual item dragging (without using Ctrl) leaving behind outdated item data.
  • [Balance] Temporarily disabled the "Low Humidity" alert to prevent players from confusing it with the actual reasons machines stopped working.

---

## What’s Next?

We are monitoring the ongoing playtest closely and prioritizing game-breaking issues, economic balances, and performance bottlenecks.

If you are currently participating in the playtest, please make sure your Steam client has downloaded the latest version (v0.1.10). If you haven't joined us yet, simply click the "Request Access" button on our main store page!

Thank you all for building the future of The Last Seed with us. The factory must grow! 🚀🌱

– The Last Seed Development Team

Source

Steam News / 28 June 2026

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