Full notes
Full The Last Roman Village update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
The Last Roman Village changes
We are excited to share a big update for The Last Roman Village! This update brings major visual improvements, a brand-new building, important fixes, and balance adjustments. Big Graphical Upgrade
The entire game has received a significant visual improvement:
Enhanced environment visuals
Updated characters statistics and building presentation
Improved overall polish and clarity
The goal was to make the world feel more immersive while keeping the original atmosphere intact. New Building – Teleport Steam post image
A new strategic building has been added: Teleport
You can now build 3 Teleports to quickly move across the stage.
Faster positioning
Better tactical flexibility
Smoother late-wave management
This adds a new layer of strategy to your defensive planning. Fixes
Fixed cases where soldiers and enemies could get stuck
Fixed Master Audio settings not applying correctly
UI improvements and visual polish
Balance Adjustments
Several characters, enemies, and buildings have been adjusted to improve gameplay balance and pacing. Thank you for your continued support!
As always, your feedback is welcome.
Source
Changelog.gg summarizes and formats this update. How we read updates.
