New big changes to The Last Order: Dungeons! First, I decided to change the price of the game ~ -67%. Second, a few months after the premiere, I can see that the game is still too difficult for many players.
In this update1
Full notes
Full The Last Order: Dungeons update
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What changed
1 fix1 addition3 changes0 removals
Gameplay
Balance
addedNew big changes to The Last Order: Dungeons!
changedFirst , I decided to change the price of the game ~ -67% .Second , a few months after the premiere, I can see that the game is still too difficult for many players. Therefore, from now on, the duration of the campaign will depend on the selected difficulty level.
changedFirst , I decided to change the price of the game ~ -67% .Easy - 20 seconds per segment (a total of 100 seconds per level) Normal - 40 seconds per segment (a total of 200 seconds per level) Hard - 60 seconds per segment (total 300 seconds per level)
changedFirst , I decided to change the price of the game ~ -67% .Due to these changes, the freeplay mode will be available again after completing the campaign and not as it is now from the very beginning of the game.
fixedFirst , I decided to change the price of the game ~ -67% .Third , some minor bugs were fixed.
The Last Order: Dungeons changes
addedNew big changes to The Last Order: Dungeons!
changedSecond , a few months after the premiere, I can see that the game is still too difficult for many players. Therefore, from now on, the duration of the campaign will depend on the selected difficulty level.
changedEasy - 20 seconds per segment (a total of 100 seconds per level) Normal - 40 seconds per segment (a total of 200 seconds per level) Hard - 60 seconds per segment (total 300 seconds per level)
changedDue to these changes, the freeplay mode will be available again after completing the campaign and not as it is now from the very beginning of the game.
fixedThird , some minor bugs were fixed.
New big changes to The Last Order: Dungeons!
First, I decided to change the price of the game ~ -67%.
Second, a few months after the premiere, I can see that the game is still too difficult for many players. Therefore, from now on, the duration of the campaign will depend on the selected difficulty level.
Easy - 20 seconds per segment (a total of 100 seconds per level) Normal - 40 seconds per segment (a total of 200 seconds per level) Hard - 60 seconds per segment (total 300 seconds per level)
Due to these changes, the freeplay mode will be available again after completing the campaign and not as it is now from the very beginning of the game.