What changed
0 fixes1 addition0 changes0 removals
addedEarly Access Update #13 - Get your wetwork on! VIP Hunt side missions debut. Additions - Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available. MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site. - Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development. - Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus. - Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button on menu for details. https://www.youtube.com/watch?v=dNUAOGe9bRY Changes - Closed doors in all levels updated to stay closed until grabbed. Some may have drifted open occasionally causing issue with alarm for objective location to trigger additional enemy squad. Also allows some optomization for weapon stashes. - Level intro sound added - Optimizations in weapon and object grab scripts. - All gun sounds at level start muted. Ongoing work... Campaign Mission 9 in development - Still working towards 'Full Release' with the last remaining unfinished campaign mission. Map build out and level development in progress. VIP missions 4 through 9 are in development.
The Last Operator changes
addedEarly Access Update #13 - Get your wetwork on! VIP Hunt side missions debut. Additions - Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available. MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site. - Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development. - Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus. - Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button on menu for details. https://www.youtube.com/watch?v=dNUAOGe9bRY Changes - Closed doors in all levels updated to stay closed until grabbed. Some may have drifted open occasionally causing issue with alarm for objective location to trigger additional enemy squad. Also allows some optomization for weapon stashes. - Level intro sound added - Optimizations in weapon and object grab scripts. - All gun sounds at level start muted. Ongoing work... Campaign Mission 9 in development - Still working towards 'Full Release' with the last remaining unfinished campaign mission. Map build out and level development in progress. VIP missions 4 through 9 are in development.
Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut. Additions - Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available. MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site. - Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development. - Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus. - Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button on menu for details. https://www.youtube.com/watch?v=dNUAOGe9bRY Changes - Closed doors in all levels updated to stay closed until grabbed. Some may have drifted open occasionally causing issue with alarm for objective location to trigger additional enemy squad. Also allows some optomization for weapon stashes. - Level intro sound added - Optimizations in weapon and object grab scripts. - All gun sounds at level start muted. Ongoing work... Campaign Mission 9 in development - Still working towards 'Full Release' with the last remaining unfinished campaign mission. Map build out and level development in progress. VIP missions 4 through 9 are in development.