Full notes
Full The Last of Us™ Part I update
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What changed
- Performance
- Maps
- Fixes
- UI and audio
The Last of Us™ Part I changes
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals and user experience.
Downloading this patch will trigger a full shader rebuild.
Improved the blending of terrain and ground-based environmental effects like mud, debris and more throughout the game.
Corrected several in-game, menu, and text-to-speech translation errors
Fixed an issue that caused the adaptive trigger resistance of the DualSense™ wireless controller to stop functioning if the Triangle button was also held while aiming down sights
[The Outskirts] Fixed an issue causing the spotlight speed to increase when playing at high framerates
[Bus Depot] Fixed a camera shake issue that could occur when traversing across the bus
Left Behind Standalone
[Mallrats] Fixed a physics issue with a mannequin head that could block player progression when running the game at high framerates
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights.
Source
Changelog.gg summarizes and formats this update. How we read updates.
