Full notes
Full The Last of RAM update
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Repeated intro
Hey everyone!
What changed
- Balance
- Gameplay
The Last of RAM changes
We’ve made an important update to the rocket boss fight in The Last of RAM.
Previously, some players were able to deal most of the boss damage first and only then start disabling the cables. Because of that, the intended fight progression was not always clear.
Now the flow after the boss enters the stun phase has been improved. The cable-disabling objective is better connected to the fight, making the encounter easier to understand.
We also added visual markers to the boss sockets, so players can clearly see what they need to interact with during the boss phase.
This should make the fight feel more readable, structured, and fair.
Thanks to everyone who has played the test version and shared feedback. It really helps us improve the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
