In this update4
Full notes
Full The Last King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
The Last King changes
A small but meaningful update just went live — addressing a few long-standing bugs and improving the overall gameplay flow:
Gameplay & Balance
Beholder & Crocosaur Item Drops Fixed: These two powerful creatures now correctly drop their unique loot on death.
Beholder's eye
Crocosaur drops Reptilian blood Thanks to UNBEATENSPARTAN
Enemy AI Improvements
Fixed a bug where enemies would occasionally “stall” during fights or fail to select their next target after one was defeated.
Improved enemy target prioritization logic — fights should now feel more dynamic and fluid, with fewer idle or confused NPCs.
UI & Quality of Life
Polished several small UI elements for better readability and cleaner menu transitions.
Adjusted tooltip visibility and interaction cues during combat and inventory management.
Note:
I’ll be away for the next couple of months, so the next content update will arrive in December. Thanks :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
