In this update2
Full notes
Full The Last Hero of Nostalgaia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
The Last Hero of Nostalgaia changes
Thank you for your kind words about The Last Hero of Nostalgaia, helping the game achieve a ‘Very Positive’ Steam User Score! The reception has been just wonderful.
If you’ve been playing and have yet to leave us a review, we’d really appreciate it as it helps us all out a ton!
We’ve also heard your feedback about some issues with the game and are working around the clock to get those fixes in. We’ve just pushed a new patch live with a host of fixes but if you don’t see your issue addressed, please let us know in the comments and we’ll look right into it.
Have a wonderful weekend slaying monsters and braving a spreading pixelization whether you’re going it alone or with a friend.
Bugs Fixed
Fixed an issue where if you started the game in the demo, your save data didn’t have a multiplayer item
Fixed an issue where if you kill an anti-hero (those guys with pots on their head) with the prickly mirror code, they die over and over again
Fixed the ‘You Rated: GOOD’ or ‘You rated: BAD’ messaging
Fixed an issue where ‘ztargeting’ didn’t work properly for enemies that were in strange poses, like laying on the ground or hiding behind objects
Fixed the jump-back floating issue
Fixed two typos in lore and text
Fixed issue where performing a weapon’s special swing without a shield in the left hand was causing incorrect damage output
Fixed an issue where projectiles caused friendly fire
Updated
Increased ZTarget range to 25 meters from 17
Jump-backs give you iframes for exactly .2 seconds after the start of the jumping back state
Buffed the special swing damage output on several weapons
Added redundant backup fall-death triggers if player falls through the world
Source
Changelog.gg summarizes and formats this update. How we read updates.
