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Steam News6 June 20261mo ago

[Steam Next Fest] Major Demo Update + Spoilers about Full Game

Hey everyone! It has been a while since my last update, but I come with good news. This post covers a lot of ground, from reworked mechanics to brand new features.

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Full The Last Good Boy update

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Hey everyone! It has been a while since my last update, but I come with good news. This post covers a lot of ground, from reworked mechanics to brand new features. Also, The Last Good Boy will be participating in Steam Next Fest from June 15 to 22! Wishlist the game and don't miss it. Steam post image-> The Blender! -> New Item Attributes. -> New Combat System. -> + New Items. -> In-game Wiki -> Quests Reworked. -> New Minigames! -> News about the Full Game Steam post imageThe Blender is a new crafting station that processes items into Juices and Essences. Juices fuel the Combat Portal, and Essences are merged into Orbs to enchant your gear. - Equipment Essences: Obtainable by processing any Equipment. - Tool Essences: Obtainable by processing any Tool. - Green Juice: Obtainable by processing Woods and Fishes. - Gray Juice: Obtainable by processing Rocks, Ores, and Bars. - Purple Juice: Obtainable by processing any Monster Drop. Steam post image -> Previously: All weapons shared the same attack stat; choosing between melee, ranged, and magic felt pointless. Gear drops were also underwhelming since a duplicate item was always identical to the one you already had. -> Currently: Combat now has three attack types and three defense types: Melee attack / Normal defense Ranged attack / Magic defense Magic attack / Evasion Each attack type counters a specific defense, so your weapon choice actually matters now. We also introduced Equipment Orbs and Tool Orbs. Merge 10 Essences to craft one, and apply it to any item to randomly add up to three new attributes. Every drop now has the potential to be better than what you already have. If you have played Path of Exile, think of it as our version of the Orb of Alteration. Steam post image Steam post image -> Previously: The Combat Portal used items as fuel, converted into time. This caused a balance problem since higher-level monsters required the same resources to summon as lower-level ones. -> Currently: The time mechanic and fuel slot are gone. In their place, we added 3 new Item types called Juices and a new crafting station, the Blender. Each monster now requires a specific amount of juice to spawn. Lower-level monsters cost less; higher-level monsters cost more. You always know exactly how many monsters you can summon with what you have. Steam post imageSteam post image Steam post imageWe added the Bark Pad, an in-game encyclopedia you can access with a right click. It covers all available game mechanics, so you always have a reference handy without leaving the game. We rearranged and rewrote quest sequences with better text and improved rewards, making the early game more intuitive and accommodating all the new items. The Quest UI also got an upgrade and now occupies the full screen. -> Previously: Targets would spawn periodically and drop one resource per click. Simple, but not very engaging. -> Currently: Each gathering activity now has its own mini-game that rewards active players: Trees: Dodge spikes to collect Logs and Fruits Rocks: Click rocks and defuse bombs to gather items Fishing: Follow a sequence in a memory game to catch fish I will give you guys a quick spoiler about the full game, and then write an entire post about it later on. -> Act 2 (The Swamp): - 2 new Crafting stations. Cauldron -> Craft potions that buff a specific stat for a limited time. Enchantment Table -> Improve and upgrade your existing items. - 5 new Monsters and 1 Boss. - New gathering activity: Bug Catching! - 59 new items including potions, resources, equipment, food, and tools. -> Dungeon: The Final Boss fight will happen here!

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHey everyone! It has been a while since my last update, but I come with good news. This post covers a lot of ground, from reworked mechanics to brand new features. Also, The Last Good Boy will be participating in Steam Next Fest from June 15 to 22! Wishlist the game and don't miss it. Steam post image-> The Blender! -> New Item Attributes. -> New Combat System. -> + New Items. -> In-game Wiki -> Quests Reworked. -> New Minigames! -> News about the Full Game Steam post imageThe Blender is a new crafting station that processes items into Juices and Essences. Juices fuel the Combat Portal, and Essences are merged into Orbs to enchant your gear. - Equipment Essences: Obtainable by processing any Equipment. - Tool Essences: Obtainable by processing any Tool. - Green Juice: Obtainable by processing Woods and Fishes. - Gray Juice: Obtainable by processing Rocks, Ores, and Bars. - Purple Juice: Obtainable by processing any Monster Drop. Steam post image -> Previously: All weapons shared the same attack stat; choosing between melee, ranged, and magic felt pointless. Gear drops were also underwhelming since a duplicate item was always identical to the one you already had. -> Currently: Combat now has three attack types and three defense types: Melee attack / Normal defense Ranged attack / Magic defense Magic attack / Evasion Each attack type counters a specific defense, so your weapon choice actually matters now. We also introduced Equipment Orbs and Tool Orbs. Merge 10 Essences to craft one, and apply it to any item to randomly add up to three new attributes. Every drop now has the potential to be better than what you already have. If you have played Path of Exile, think of it as our version of the Orb of Alteration. Steam post image Steam post image -> Previously: The Combat Portal used items as fuel, converted into time. This caused a balance problem since higher-level monsters required the same resources to summon as lower-level ones. -> Currently: The time mechanic and fuel slot are gone. In their place, we added 3 new Item types called Juices and a new crafting station, the Blender. Each monster now requires a specific amount of juice to spawn. Lower-level monsters cost less; higher-level monsters cost more. You always know exactly how many monsters you can summon with what you have. Steam post imageSteam post image Steam post imageWe added the Bark Pad, an in-game encyclopedia you can access with a right click. It covers all available game mechanics, so you always have a reference handy without leaving the game. We rearranged and rewrote quest sequences with better text and improved rewards, making the early game more intuitive and accommodating all the new items. The Quest UI also got an upgrade and now occupies the full screen. -> Previously: Targets would spawn periodically and drop one resource per click. Simple, but not very engaging. -> Currently: Each gathering activity now has its own mini-game that rewards active players: Trees: Dodge spikes to collect Logs and Fruits Rocks: Click rocks and defuse bombs to gather items Fishing: Follow a sequence in a memory game to catch fish I will give you guys a quick spoiler about the full game, and then write an entire post about it later on. -> Act 2 (The Swamp): - 2 new Crafting stations. Cauldron -> Craft potions that buff a specific stat for a limited time. Enchantment Table -> Improve and upgrade your existing items. - 5 new Monsters and 1 Boss. - New gathering activity: Bug Catching! - 59 new items including potions, resources, equipment, food, and tools. -> Dungeon: The Final Boss fight will happen here!

The Last Good Boy changes

changedHey everyone! It has been a while since my last update, but I come with good news. This post covers a lot of ground, from reworked mechanics to brand new features. Also, The Last Good Boy will be participating in Steam Next Fest from June 15 to 22! Wishlist the game and don't miss it. Steam post image-> The Blender! -> New Item Attributes. -> New Combat System. -> + New Items. -> In-game Wiki -> Quests Reworked. -> New Minigames! -> News about the Full Game Steam post imageThe Blender is a new crafting station that processes items into Juices and Essences. Juices fuel the Combat Portal, and Essences are merged into Orbs to enchant your gear. - Equipment Essences: Obtainable by processing any Equipment. - Tool Essences: Obtainable by processing any Tool. - Green Juice: Obtainable by processing Woods and Fishes. - Gray Juice: Obtainable by processing Rocks, Ores, and Bars. - Purple Juice: Obtainable by processing any Monster Drop. Steam post image -> Previously: All weapons shared the same attack stat; choosing between melee, ranged, and magic felt pointless. Gear drops were also underwhelming since a duplicate item was always identical to the one you already had. -> Currently: Combat now has three attack types and three defense types: Melee attack / Normal defense Ranged attack / Magic defense Magic attack / Evasion Each attack type counters a specific defense, so your weapon choice actually matters now. We also introduced Equipment Orbs and Tool Orbs. Merge 10 Essences to craft one, and apply it to any item to randomly add up to three new attributes. Every drop now has the potential to be better than what you already have. If you have played Path of Exile, think of it as our version of the Orb of Alteration. Steam post image Steam post image -> Previously: The Combat Portal used items as fuel, converted into time. This caused a balance problem since higher-level monsters required the same resources to summon as lower-level ones. -> Currently: The time mechanic and fuel slot are gone. In their place, we added 3 new Item types called Juices and a new crafting station, the Blender. Each monster now requires a specific amount of juice to spawn. Lower-level monsters cost less; higher-level monsters cost more. You always know exactly how many monsters you can summon with what you have. Steam post imageSteam post image Steam post imageWe added the Bark Pad, an in-game encyclopedia you can access with a right click. It covers all available game mechanics, so you always have a reference handy without leaving the game. We rearranged and rewrote quest sequences with better text and improved rewards, making the early game more intuitive and accommodating all the new items. The Quest UI also got an upgrade and now occupies the full screen. -> Previously: Targets would spawn periodically and drop one resource per click. Simple, but not very engaging. -> Currently: Each gathering activity now has its own mini-game that rewards active players: Trees: Dodge spikes to collect Logs and Fruits Rocks: Click rocks and defuse bombs to gather items Fishing: Follow a sequence in a memory game to catch fish I will give you guys a quick spoiler about the full game, and then write an entire post about it later on. -> Act 2 (The Swamp): - 2 new Crafting stations. Cauldron -> Craft potions that buff a specific stat for a limited time. Enchantment Table -> Improve and upgrade your existing items. - 5 new Monsters and 1 Boss. - New gathering activity: Bug Catching! - 59 new items including potions, resources, equipment, food, and tools. -> Dungeon: The Final Boss fight will happen here!

Source

Steam News / 6 June 2026

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